All weapon and survival skills in HumanitZ

Fighting enemies in HumanitZ

There are different skills in HumanitZ to help you survive the undead, and knowing how they work will be immensely useful.

Skills inside the game are of two broad categories. One set of skills apply for weapons, divided into different categories. The other set is applicable directly to your survivor. Let’s look at all the skills, their requirements, and how they work in HumanitZ.

All weapon skills in HumanitZ

Every weapon in HumanitZ has unique skills. Every skill has a specific cost and level requirement. The tables below provide the complete information, but they’re divided into different categories.

Melee

Skill Level req. Cost (SP) Effect
Melee 1 1 5% damage increase for all melee weapons
Light Stamina 2 1 10% less stamina drain for all melee weapons
Light Blunt 2 2 10% more damage for all light blunt weapons
Light Combo Damage 4 3 20% more damage for landing a final combo hit with a light blunt weapon
Swift Strikes 4 2 10% more attack speed for light melee attacks
Light Bladed 2 2 10% extra damage for all light bladed weapons
Rogue 4 4 Double damage when attacking with light bladed weapons from the back
Medium Stamina 2 1 10% less stamina drain for all medium blunt weapons
Medium Blunt 2 2 10% more damage for all medium blunt weapons
Medium Combo Damage 4 3 20% extra damage from the final combo hit with a medium blunt weapon
Home Run 4 2 20% extra damage with Baseball bats
Medium Bladed 2 2 10% extra damage with medium bladed weapons
Spartan 4 3 25% less stamina drain with Spears
Heavy Stamina 2 1 10% less stamina drain with heavy weapons
Heavy Blunt 2 2 10% more damage with heavy blunt weapons
Power House 4 3 25% less stamina drain with heavy weapons
Heavy Bladed 2 2 10% more damage with heavy bladed weapons
Blade Master 4 3 20% extra damage with all bladed weapons
Knock Down 6 4 Higher chances of knocking down zombies
Head Smasher 6 4 Higher chances of landing a headshot with melee weapons

Firearms

Skill Level req. Cost (SP) Effect
Steady Aim 1 1 25% less sway for all firearms
Smooth Aim 3 2 Reduced reticle bloom while moving
Mag Flip 5 3 Faster reloads for all rifles
Speed Loader 5 2 Faster reloads for all pistols
Rapid Rack 5 2 Faster reloads for all SMGs
Bandoleer 5 3 Faster reloads for all shotguns
Fast Fingers 5 3 Faster reloads for all sniper rifles
Brass Catcher 6 3 10% chance to recover brass when shooting
Cleaning Kit 8 3 Firearm durability goes down at reducedrate
Stock Pile 10 5 Get the ability to craft unique ammo

Bows

Skill Level req. Cost (SP) Effect
Steady Aim 1 1 5% less sway for all bows
Keen Eyes 3 2 25% smaller reticle radius for all bows
Dead Eye 1 2 25% less sway for all bows
Bow Stamina 1 2 10% less stamina drain for all bows
Clean Kill 1 2 Reduces the chances for improvised arrows to break
True Draw 1 3 Reduced reticle bloom while moving with a bow
Crossbow Stamina 1 1 10% less stamina drain for all crossbows
Fast Hands 1 2 Faster reload when using a crossbow
Still Hand 1 3 Reduced reticle bloom while moving with a crossbow
Rule of the Wrist 1 4 50% reduced stamina drain for all bows
Bow Mastery 1 1 No stamina drain while using bows and crossbows

Explosives/Traps

Skill Level req. Cost (SP) Effect
Shell Surprize 1 3 Unlocks shotgun trap
Ring My Bell 1 2 Craft simple alarm traps
Hacker 1 2 Allows you to use a hacking device
Rigged to Blow 1 2 Unlocks improvised tripwires that you can make with grenades

All Survival skills in HumanitZ

Survival skills also have level requirements and costs, but they don’t stack with weapons.

Movement/World

Skill Level req. Cost (SP) Effect
Parkour 1 2 50% less stamina drain during vaults and climbs
Sprinter 1 1 10% less stamina drain while running
Speed Stealth 1 3 Faster movement while crouching
Lightfoot 1 2 Lesser noise during sprinting and jogging
Deep Pockets 1 4 Extra row of pocket storage
Beast of Burden 1 3 Higher maximum carry weight increases to 55 KG
Brace for Impact 1 3 Reduced fall damage (up to 50%)
Wrestler 1 3 50% lesser stamina for finishers

Crafting/Building

Skill Level req. Cost (SP) Effect
Yearn for the Mines 1 2 Double harvest of mining nodes
Lumberjack 1 2 50% increased damage when chopping trees
Make it Last 1 2 50% more durability for improvised weapons
Reloader 1 3 50% more crafted ammo
Master Chef 1 1 25% better stats from cooked food
Resourceful 1 3 50% reduced building requirements
Carpentry 1 1 25% more durability for all wooden structures
Metal Working 1 2 Unlock metal upgrades for buildings
Masonry Artist 1 2 Unlock concrete upgrades for buildings
Base Defense 1 4 50% added base structure

Health

Skill Level req. Cost (SP) Effect
Redeye 1 2 25% reduced need for sleep
Healthy Gut 1 3 25% reduced chances of food poisoning
Famine 1 2 20% reduced hunger depletion
Drought 1 2 20% reduced thirst depletion
Callused 1 3 25% reduced bleeding
Controlled Breathing 1 3 50% reduced gas mask degradation
It’s not a Cure 1 2 Allows you to craft Infection treatment
Resilient 1 4 10% max Health Increase

Hunting

Skill Level req. Cost (SP) Effect
Trapper 1 1 Get double meat from animal traps
Butcher 1 2 Get more meat from harvesting animals
Vital Shot 1 2 Higher chances of getting vital organ damage when shooting animals
Tracker 1 3 Better ability to track blood trails of wounded animals

The post All weapon and survival skills in HumanitZ appeared first on Destructoid.

A Guardian holds a Praxic Blade with the Taken Crystal, similar to the Darksaber in The Mandalorian.

Destiny 2’s next large-scale update, Shadow and Order, has been delayed out of its launch in just a couple of weeks. But players already pretty much knew that.

Shadow and Order was scheduled to launch on March 3, two days before Bungie’s new game Marathon, and the writing has been on the wall for a while: radio silence about the update for a long time, until today.

Bungie posted today that Shadow and Order is now launching on June 9, which is just over three months from its initial launch point, and “undergoing large revisions” in the process. Needless to say, even though they knew it was coming, Destiny 2 players are none too pleased on the subject.

“We will provide exact details closer to release covering previously announced Weapon Tier Upgrading, but also additions like expanding Tiered Gear to all Raid and Dungeon activities, Pantheon 2.0, Tier 5 stats for Exotic Armors, and more,” Bungie said.

Shadow and Order is now being “changed and expanded to include sizable quality-of-life updates and as a result, will also be renamed” in light of the change, which feels directly Marathon-related, whether intended or not.

“Through June, we will continue to have routine bug fixes and stability improvements, continued portal modifiers, Guardian Games (March), and the return of a more frequent Iron Banner cadence (April),” Bungie said, confirming that the roadmap of content will be a bit more scant than originally scheduled. “In terms of communications, we will be focusing on providing you with updates about our live game content, community activations, and general upkeep through the TWID and our Destiny social channels.”

Bungie and Sony both need Marathon to be a success, and the chances of Destiny 2 players trying it out, buying it, and spending money on it is likely a lot higher if they don’t have Shadow and Order to distract them from the new extraction shooter.

Before its delay, Shadow and Order was set to include a new rewards pass, exotic weapon and ornament, new legendary weapons and armor ornaments, new cosmetics, “and more.”

The post Destiny 2’s big Shadow and Order update has been delayed, confirming what players already knew appeared first on Destructoid.

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