There are different skills in HumanitZ to help you survive the undead, and knowing how they work will be immensely useful.
Skills inside the game are of two broad categories. One set of skills apply for weapons, divided into different categories. The other set is applicable directly to your survivor. Let’s look at all the skills, their requirements, and how they work in HumanitZ.
Table of contents
All weapon skills in HumanitZ
Every weapon in HumanitZ has unique skills. Every skill has a specific cost and level requirement. The tables below provide the complete information, but they’re divided into different categories.
Melee
| Skill | Level req. | Cost (SP) | Effect |
|---|---|---|---|
| Melee | 1 | 1 | 5% damage increase for all melee weapons |
| Light Stamina | 2 | 1 | 10% less stamina drain for all melee weapons |
| Light Blunt | 2 | 2 | 10% more damage for all light blunt weapons |
| Light Combo Damage | 4 | 3 | 20% more damage for landing a final combo hit with a light blunt weapon |
| Swift Strikes | 4 | 2 | 10% more attack speed for light melee attacks |
| Light Bladed | 2 | 2 | 10% extra damage for all light bladed weapons |
| Rogue | 4 | 4 | Double damage when attacking with light bladed weapons from the back |
| Medium Stamina | 2 | 1 | 10% less stamina drain for all medium blunt weapons |
| Medium Blunt | 2 | 2 | 10% more damage for all medium blunt weapons |
| Medium Combo Damage | 4 | 3 | 20% extra damage from the final combo hit with a medium blunt weapon |
| Home Run | 4 | 2 | 20% extra damage with Baseball bats |
| Medium Bladed | 2 | 2 | 10% extra damage with medium bladed weapons |
| Spartan | 4 | 3 | 25% less stamina drain with Spears |
| Heavy Stamina | 2 | 1 | 10% less stamina drain with heavy weapons |
| Heavy Blunt | 2 | 2 | 10% more damage with heavy blunt weapons |
| Power House | 4 | 3 | 25% less stamina drain with heavy weapons |
| Heavy Bladed | 2 | 2 | 10% more damage with heavy bladed weapons |
| Blade Master | 4 | 3 | 20% extra damage with all bladed weapons |
| Knock Down | 6 | 4 | Higher chances of knocking down zombies |
| Head Smasher | 6 | 4 | Higher chances of landing a headshot with melee weapons |
Firearms
| Skill | Level req. | Cost (SP) | Effect |
|---|---|---|---|
| Steady Aim | 1 | 1 | 25% less sway for all firearms |
| Smooth Aim | 3 | 2 | Reduced reticle bloom while moving |
| Mag Flip | 5 | 3 | Faster reloads for all rifles |
| Speed Loader | 5 | 2 | Faster reloads for all pistols |
| Rapid Rack | 5 | 2 | Faster reloads for all SMGs |
| Bandoleer | 5 | 3 | Faster reloads for all shotguns |
| Fast Fingers | 5 | 3 | Faster reloads for all sniper rifles |
| Brass Catcher | 6 | 3 | 10% chance to recover brass when shooting |
| Cleaning Kit | 8 | 3 | Firearm durability goes down at reducedrate |
| Stock Pile | 10 | 5 | Get the ability to craft unique ammo |
Bows
| Skill | Level req. | Cost (SP) | Effect |
|---|---|---|---|
| Steady Aim | 1 | 1 | 5% less sway for all bows |
| Keen Eyes | 3 | 2 | 25% smaller reticle radius for all bows |
| Dead Eye | 1 | 2 | 25% less sway for all bows |
| Bow Stamina | 1 | 2 | 10% less stamina drain for all bows |
| Clean Kill | 1 | 2 | Reduces the chances for improvised arrows to break |
| True Draw | 1 | 3 | Reduced reticle bloom while moving with a bow |
| Crossbow Stamina | 1 | 1 | 10% less stamina drain for all crossbows |
| Fast Hands | 1 | 2 | Faster reload when using a crossbow |
| Still Hand | 1 | 3 | Reduced reticle bloom while moving with a crossbow |
| Rule of the Wrist | 1 | 4 | 50% reduced stamina drain for all bows |
| Bow Mastery | 1 | 1 | No stamina drain while using bows and crossbows |
Explosives/Traps
| Skill | Level req. | Cost (SP) | Effect |
|---|---|---|---|
| Shell Surprize | 1 | 3 | Unlocks shotgun trap |
| Ring My Bell | 1 | 2 | Craft simple alarm traps |
| Hacker | 1 | 2 | Allows you to use a hacking device |
| Rigged to Blow | 1 | 2 | Unlocks improvised tripwires that you can make with grenades |
All Survival skills in HumanitZ
Survival skills also have level requirements and costs, but they don’t stack with weapons.
Movement/World
| Skill | Level req. | Cost (SP) | Effect |
|---|---|---|---|
| Parkour | 1 | 2 | 50% less stamina drain during vaults and climbs |
| Sprinter | 1 | 1 | 10% less stamina drain while running |
| Speed Stealth | 1 | 3 | Faster movement while crouching |
| Lightfoot | 1 | 2 | Lesser noise during sprinting and jogging |
| Deep Pockets | 1 | 4 | Extra row of pocket storage |
| Beast of Burden | 1 | 3 | Higher maximum carry weight increases to 55 KG |
| Brace for Impact | 1 | 3 | Reduced fall damage (up to 50%) |
| Wrestler | 1 | 3 | 50% lesser stamina for finishers |
Crafting/Building
| Skill | Level req. | Cost (SP) | Effect |
|---|---|---|---|
| Yearn for the Mines | 1 | 2 | Double harvest of mining nodes |
| Lumberjack | 1 | 2 | 50% increased damage when chopping trees |
| Make it Last | 1 | 2 | 50% more durability for improvised weapons |
| Reloader | 1 | 3 | 50% more crafted ammo |
| Master Chef | 1 | 1 | 25% better stats from cooked food |
| Resourceful | 1 | 3 | 50% reduced building requirements |
| Carpentry | 1 | 1 | 25% more durability for all wooden structures |
| Metal Working | 1 | 2 | Unlock metal upgrades for buildings |
| Masonry Artist | 1 | 2 | Unlock concrete upgrades for buildings |
| Base Defense | 1 | 4 | 50% added base structure |
Health
| Skill | Level req. | Cost (SP) | Effect |
|---|---|---|---|
| Redeye | 1 | 2 | 25% reduced need for sleep |
| Healthy Gut | 1 | 3 | 25% reduced chances of food poisoning |
| Famine | 1 | 2 | 20% reduced hunger depletion |
| Drought | 1 | 2 | 20% reduced thirst depletion |
| Callused | 1 | 3 | 25% reduced bleeding |
| Controlled Breathing | 1 | 3 | 50% reduced gas mask degradation |
| It’s not a Cure | 1 | 2 | Allows you to craft Infection treatment |
| Resilient | 1 | 4 | 10% max Health Increase |
Hunting
| Skill | Level req. | Cost (SP) | Effect |
|---|---|---|---|
| Trapper | 1 | 1 | Get double meat from animal traps |
| Butcher | 1 | 2 | Get more meat from harvesting animals |
| Vital Shot | 1 | 2 | Higher chances of getting vital organ damage when shooting animals |
| Tracker | 1 | 3 | Better ability to track blood trails of wounded animals |
The post All weapon and survival skills in HumanitZ appeared first on Destructoid.
Destiny 2’s next large-scale update, Shadow and Order, has been delayed out of its launch in just a couple of weeks. But players already pretty much knew that.
Shadow and Order was scheduled to launch on March 3, two days before Bungie’s new game Marathon, and the writing has been on the wall for a while: radio silence about the update for a long time, until today.
Bungie posted today that Shadow and Order is now launching on June 9, which is just over three months from its initial launch point, and “undergoing large revisions” in the process. Needless to say, even though they knew it was coming, Destiny 2 players are none too pleased on the subject.
“We will provide exact details closer to release covering previously announced Weapon Tier Upgrading, but also additions like expanding Tiered Gear to all Raid and Dungeon activities, Pantheon 2.0, Tier 5 stats for Exotic Armors, and more,” Bungie said.
Shadow and Order is now being “changed and expanded to include sizable quality-of-life updates and as a result, will also be renamed” in light of the change, which feels directly Marathon-related, whether intended or not.
“Through June, we will continue to have routine bug fixes and stability improvements, continued portal modifiers, Guardian Games (March), and the return of a more frequent Iron Banner cadence (April),” Bungie said, confirming that the roadmap of content will be a bit more scant than originally scheduled. “In terms of communications, we will be focusing on providing you with updates about our live game content, community activations, and general upkeep through the TWID and our Destiny social channels.”
Bungie and Sony both need Marathon to be a success, and the chances of Destiny 2 players trying it out, buying it, and spending money on it is likely a lot higher if they don’t have Shadow and Order to distract them from the new extraction shooter.
Before its delay, Shadow and Order was set to include a new rewards pass, exotic weapon and ornament, new legendary weapons and armor ornaments, new cosmetics, “and more.”
The post Destiny 2’s big Shadow and Order update has been delayed, confirming what players already knew appeared first on Destructoid.
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