All The Dark Pictures Anthology games, ranked: Where does Directive 8020 place?

Close up of The Curator's face

The Dark Pictures Anthology provides standalone interactive horror titles where choices matter and twists may make or break your experience.

Seven years and five games to show, you can always be sure that a Dark Picture will throw tough choices your way. But which title is guaranteed to get your heart racing? Here’s our ranking of The Dark Pictures Anthology so far.

This ranking doesn’t include Until Dawn (we all know where it would place if it did), The Quarry, or The Casting of Frank Stone, as they’re not part of Dark Pictures.

5) The Devil in Me

  • Personal rating: 4/10

If Ryan Murphy made a video game, it’d be The Devil in Me. It used the nostalgia of a slasher to reel in an audience before switching over to another timeline, where it’d take a while before things escalated again. The lack of memorable characters, its slow pacing, and bland storytelling that glorified a real serial killer made Devil in Me a difficult game to enjoy. It had some interesting ideas and greatly improved on exploration from earlier titles; i.e., giving each character a plot device that offered a new gameplay mechanic.

Where The Devil in Me became insufferable to me was its decision to make every choice a matter of who had what item and when. Trial and error never felt more prevalent in a Dark Picture. It’s much like Casting of Frank Stone, which punished you for guessing wrong at times when you weren’t even in danger. The entire game felt like a gory show—a torture chamber of deaths that wanted to see just how many ways they could kill their inconsequential characters.

4) Man of Medan

  • Personal rating: 5/10

Man of Medan had a classic horror movie setting: A haunted ship. You can’t go wrong really. But, somehow, for the first Dark Pictures title, it did. Even though this game came after Until Dawn (having the formula for what made interactive horror a smash hit in the palm of their hands), they fumbled two crucial components; Man of Medan had boring characters and a weak atmosphere. Its jumpscare-heavy entrance into a slow-paced story made it a difficult title to invest in.

Similar to Little Hope, the biggest problem was its reveal. Man of Medan focused more on the psychological than the supernatural (though you could make the case that it was more about the latter). The ghosts certainly seemed to try to scare you until the narrative did a 180, which hugely altered our perception of what we just played through, to its detriment. A basic walking sim with an overreliance on jumpscares, Man of Medan is the weakest (not worst) entry, which makes sense as it’s the first Dark Picture.

3) Little Hope

  • Personal rating: 6/10

Little Hope was…an interesting time. What started as a trippy time-warping entry that threw you into multiple timelines became all the more confusing by the time the credits rolled. Its focus was the coven and three timelines, bringing the cast together in more ways than one. This entry felt as if American Horror Story: Coven wasn’t designed like a soap opera. Sure, it had campy and infuriating characters that didn’t get much better as time went on, but Little Hope included the most interesting mechanic in a Dark Picture: The Locked Traits, which would get a much-needed upgrade in season two.

Choices mattered both in the short- and long-term, where your character was molded based on your decisions, and their fate determined by it. This Dark Picture is the scariest when taken at face value. It was high-stakes, until it wasn’t. Similar to Directive 8020, character traits played a pivotal role in how the game concluded, yet there was one big problem: The ending was abysmal. Whether the characters lived or died didn’t matter, for the reveal was so bad that it could inspire a new M. Night Shyamalan movie. And if there’s anything we’ve learned from him, it’s that twists aren’t always needed.

2) Directive 8020

  • Personal rating: 6.5/10

A sci-fi adventure that takes inspiration from The Thing and Alien, Directive 8020 takes elements from its predecessors and polishes them to near perfection. Problems arise from its clumsy narrative that successfully hides the answer to its greatest mystery, ensuring you won’t figure it out until they’ve got you right where they want you.

While Directive 8020 plays it safe with their likable cast, the lack of character arcs, and ridiculous notion to try and make repetitive stealth gameplay appealing, weakened a title that had the potential to go head-to-head against the titan that is Until Dawn. Replayability is at its highest, and while the game’s conclusions are Christopher Nolan-worthy, it sadly lets itself down in its execution. It’s great that Supermassive Games are switching things up and being experimental, but stealth isn’t the right play in an interactive horror that’s supposed to build tension and instill fear.

1) House of Ashes

  • Personal rating: 8/10

House of Ashes stands above the rest as the best Dark Picture. While the supernatural makes its grand entrance, this entry is action-packed with fantastic character arcs and a whole lot of bloody chaos. Paced like a blockbuster, House of Ashes is the spectacle of season one and feels most like Until Dawn with its cinematic atmosphere and how the narrative is handled in an addictive and satisfying manner.

House of Ashes blends a hyper-realistic setting of a military shooter—a throwback to Battlefield Bad Company and Call of Duty: Modern Warfare—with realistic dialogue and flawed characters pitted against an otherworldly nightmare. Until Dawn set the impossibly high standard with its decision-making and reactive gameplay, but House of Ashes is the closest we’ve ever had to reaching similar heights. A more folklore and alien take on vampires, House of Ashes has everything you could possibly need in a horror title that plays like a movie.

Dark Pictures Anthology games in chronological order

Season one

Game Release Date Characters Subgenre
Man of Medan August 30th, 2019 Alex
Brad
Conrad
Fliss
Julia
Paranormal
Little Hope October 30, 2020 Andrew
Angela
Daniel
John
Taylor
Supernatural
House of Ashes October 22, 2021 Eric
Jason
Nick
Rachel
Salim
Alien
The Devil in Me November 18, 2022 Charlie
Erin
Jamie
Kate
Mark
Slasher

Season two

Game Release Date Characters Subgenre
Directive 8020 May 12, 2026 Cernan
Cooper
Eisele
Stafford
Young
Alien

The post All The Dark Pictures Anthology games, ranked: Where does Directive 8020 place? appeared first on Destructoid.

Subnautica 2 featured

There are two types of survival game players in the world: those who enjoy the thrill of survival in harsh environments and taking on enemies, and those who relax while building massive bases. Subnautica 2 is no exception, especially with its base-building mechanics changing from the first game.

How to build a base in Subnautica 2

Before you can begin making your first base in Subnautica 2, you’ll need to unlock and craft a Habitat Builder tool. Using this tool, you can access a build menu containing corridors, doors, production machines such as a Fabricator, and miscellaneous decorative items.

Subnautica 2 also offers a small tutorial in the form of a NOA entry within a nearby structure. By traveling 80 meters southeast of the Lifepod, you’ll find a Welcome Center building that’s run out of power. Inserting a basic battery into the Welcome Center’s wall panel will power its Bio Lab and NOA, who’ll give you a rundown of how base building works.

How to unlock the Habitat Builder tool

Unlocking and crafting the Habitat Builder tools requires making a Survival Multitool and Scanner. You can craft the multitool using three titanium, while the scanner uses the following resources:

  • Titanium (2)
  • Quartz (2)
  • Basic Battery (1)

Titanium is the easiest of the required resources to find, as it’s an abundant material you’ll find around your Lifepod. Glass requires two quartz, which you’ll also quickly acquire early on. Basic batteries are slightly trickier, as you’ll need to collect copper from nearby caves.

Your next step after making these tools is to search for two old Habitat Builder tools that you can scan. Here’s a breakdown of two possible locations:

  • Head back to the Welcome Center. Next to the “Welcome Center” sign outside of its entrance is a metal box containing a Habitat Builder tool.
  • Go inside the building. Dive into the hole in the center of the building’s floor to find the second Habitat Builder tool inside a metal storage container next to the Oxygen Tunic.

Once you have both blueprint components, you’ll unlock the Habitat Builder tool in your Fabricator. You can craft it using the following resources:

  • Titanium (2)
  • Glass (1)
  • Basic Battery (1)
  • Copper Wire (1)

Titanium is the easiest of the required resources to find, as it’s an abundant material you’ll find around your Lifepod. Glass requires two quartz, which you’ll also quickly acquire early on. Basic batteries and copper wires are trickier, as you’ll need to collect copper from nearby caves and use your Multitool to break Acid Raion for their pouches.

All base building and furniture blueprints in Subnautica 2

Once you build the Habitat Builder tool, you can access your build menu by holding the tool in your hotbar and pressing the Open Menu key (right-click on PC.) As you collect more resources and scan furniture you encounter around the map.

Here’s a complete list of every base-building component and furniture items you can build in Subnautica 2:

Base Pieces

RecipeIngredients
CorridorTitanium (2)
RoomTitanium (5)
HatchTitanium (1)
Quartz (1)
WindowGlass (1)
NookTitanium (3)
Glass (2)
Half Round RoomTitanium (5)
Glass (5)
MoonpoolTitanium (5)

Furniture

RecipeIngredients
Dining ChairTitanium (2)
LabChairTitanium (2)
StoolTitanium (1)
Rubber (1)
Dining TableTitanium (3)
Glass (1)
Single BedTitanium (2)
Fiber (3)
S ShelfTitanium (2)
TrashcanTitanium (2)
Small CrateTitanium (1)
SignTitanium (1)
Copper (1)
Reaper LeviathanTitanium (1)

Plantables

RecipeIngredients
PentPent (1)
Macaron SpongeFibrous Pulp (3)
Mimic PylonFibrous Pulp (5)
Copper (4)
Freesia FlowerFibrous Pulp (3)
Acid RaionMedical Gel Sac (1)
Cradle ShootrootLucifer Rotsac (1)
Necrolei CystNecrolei Cyst (1)
Cherimoya RotsacCherimoya Rotsac (1)

Power

RecipeIngredients
Solar PanelTitanium (1)
Quartz (2)
Hydroelectric TurbineTitanium (3)
Copper (3)
Silver (3)
Thermal PlantTitanium (3)
Copper (3)
Gold (3)
Power TransmitterTitanium (1)
Copper (1)

Production

RecipeIngredients
FabricatorTitanium (1)
Copper (1)
Quartz (1)
ProcessorTitanium (2)
Mild Acid (1)
Copper Wire (1)
BiolabTitanium (3)
Copper Wire (1)
Mild Acid (1)
Modification StationTitanium (2)
Celestine (2)
Copper (2)

Divisional

RecipeIngredients
Interior WallTitanium (2)
Interior ArchTitanium (1)
Interior DoorTitanium (3)
Glass (1)
Copper Wire (1)
LadderTitanium (2)

Lighting

RecipeIngredients
Exterior Wall LightTitanium (1)
Copper (1)
SpotlightTitanium (1)
Copper (2)

Storage

RecipeIngredients
Wall LockerTitanium (2)
Floor LockerTitanium (3)
Quartz (1)
Tailing ChestTitanium (3)
Wall RackTitanium (1)
Copper (1)

Tailing Furniture

RecipeIngredients
Tailing TableTitanium (2)
Tailing DrumTitanium (2)
Fiber Mesh (2)
Tailing BarrelTitanium (2)
Coral JarCoral Shavings (2)
Small Coral JarCoral Shavings (1)
Tailing JarFiber (1)
Salt (1)
Hanging Tailing JarFiber (2)
Salt (1)
Tailing RugFiber (3)

Axum Furniture

RecipeIngredients
Small Axum JarGlass (1)
Copper (1)
Axum JarGlass (1)
Copper (2)
Tall Axum JarGlass (1)
Copper (3)

Utility

RecipeIngredients
Habitat BeaconTitanium (1)

Lighting

RecipeIngredients
Small Ceiling LightTitanium (1)
Copper (1)
Rectangular Ceiling LightTitanium (2)
Copper (1)
Wall Light SmallTitanium (1)
Copper (1)
Wall Light LargeTitanium (2)
Copper (1)
Axum Wall LampCelestine (1)
Titanium (1)

Posters

RecipeIngredients
Keep Calm PosterTitanium (1)
Just Keep Swimming PosterTitanium (1)
Safety First PosterTitanium (1)
Scout Ray PosterTitanium (1)
Zezura PosterTitanium (1)
New Life PosterTitanium (1)
Painted Tree PosterTitanium (1)
Pioneer Program PosterTitanium (1)
CHBC Live PosterTitanium (1)
Lost River PosterTitanium (1)

Power

RecipeIngredients
Battery TerminalTitanium (2)
Quartz (2)
Copper Wire (1)
Power Cell TerminalTitanium (3)
Copper (3)
Wiring Kit (1)
BioreactorTitanium Ingot (2)
Copper Ingot (2)
Power StorageGermanium Ingot (1)
Titanium (3)
Salt (2)

Decorations

RecipeIngredients
Wall Unit SmallTitanium (1)
Wall PanelTitanium (1)
Wall Unit LargeTitanium (3)
Wall VentTitanium (2)
Wall Vent LargeTitanium (3)

Habitat Systems

RecipeIngredients
BiobedTitanium (3)
Glass (1)
Copper Wire (1)
NOA TerminalTitanium (3)
Glass (1)
Copper Wire (1)
Scanner StationTitanium (3)
System Chip (1)
Wiring Kit (1)
Time of Day DisplayTitanium (1)
Copper (1)
Enameled Glass (1)

Utility

RecipeIngredients
Portable LockerTitanium (4)
BeaconCopper (1)
Titanium (1)
Portable Oxygen GeneratorTitanium (3)
Lithium (2)
Work LightTitanium (3)
Quartz (2)
Dive ElevatorTitanium (4)
Copper (2)
Quartz (2)

Exterior Decorations

RecipeIngredients
Roof PmpTitanium (1)
Roof Pump DoubleTitanium (2)
Roof CylinderTitanium (1)
Roof Panel LargeTitanium (2)
Roof AntennaTitanium (1)
Roof Antenna LargeTitanium (3)
Roof Listening DishTitanium (3)

If you’d like to learn more about the game’s crafting recipes, check out our complete Subnautica 2 blueprint list, or click the tags below to explore our growing guide collection.

The post How to unlock base building in Subnautica 2 appeared first on Destructoid.

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