Ultimate Gauntlet 14 is here in FC 26 with some changes to its structure, and you can get different rewards from fulfilling different objectives. The main objective set requires you to play a certain number of games and score goals in them.
Let’s find out about all the rewards and the tasks that you need to complete.
How to get all FC 26 Ultimate Gauntlet 14 rewards
The Ultimate Gauntlet 14 has 10 tasks to complete. You’ll need to finish any 9 of the 10 tasks. The table below has all the information needed to complete the objective.
| Task | Rewards |
|---|---|
| Play 1 match in Ultimate Gauntlet 14 | 6x 83+ Rare Gold Players Packs |
| Play 2 matches in Ultimate Gauntlet 14 | 4x 84+ Rare Gold Players Packs |
| Play 4 matches in Ultimate Gauntlet 14 | 5x 84+ Rare Gold Players Packs |
| Score at least 1 goal in 3 separate matches in Ultimate Gauntlet 14 to earn an EVO Consumable | Evolution |
| Score at least 1 goal in 5 separate matches in Ultimate Gauntlet 14 | 5x 85+ Rare Gold Players Packs |
| Score at least 1 goal in 6 separate matches in Ultimate Gauntlet 14 | Jan-Niklas Beste |
| Win 4 matches in Ultimate Gauntlet 14 | 4x 86+ Rare Gold Players Packs |
| Win 5 matches in Ultimate Gauntlet 14 to earn an EVO Consumable | Evolution |
| Score at least 1 goal in 14 separate matches in Ultimate Gauntlet 14 | 7x 83+ Rare Gold Players Packs |
| Win 7 matches in Ultimate Gauntlet 14 | 7x 83+ Rare Gold Players Packs |
Once you complete the objective set, you’ll be able to get a bonus 10 86+ Rare Gold Players Pack. This pack only features walkouts, and it could also include promo cards from the ongoing RTTF promo. Hence, complete all the tasks before the gauntlet expires at the end of the week.
The post All FC 26 Ultimate Gauntlet 14 rewards and how to get them appeared first on Destructoid.
The Play It Your Way update has dropped in PEAK, and it completely introduces the way we have played the game so far. If you felt that the general gameplay was a hard challenge, it all changes now. This guide will give you a quick overview of all the major changes and what you can expect from the patch.
Complete PEAK Play It Your Way update patch notes
Here’s an overview of all major changes made as part of the new patch.
Custom Runs
You can completely change how runs worked so far in PEAK. You can make them as easy or hard as you want. You can also choose which tools to spawn with and what kind of hazards you can encounter on your run. You can also tweak how the environmental hazards work and how severe/relaxing their effects are.
Mini Runs
If you don’t have time for a full-scale adventure, you can try out Mini Runs. They will allow you to play a single biome of the daily map. These quick runs can be quite intense without being unnecessarily long.
Campfire Autosaves
It’s now easier to pause and resume our adventures without losing much progress. All you need to do is reach a campfire. You’ll be able to save all your progress automatically by accessing a campfire, and you can quit. You can later resume the adventure from the autosave, and this works until you win, lose, or begin a fresh run.
Additionally, you can hang out at a campfire without any hunger or fog progression. It will only extinguish after the scout leaves.
Zombie Phobia mode
If you hated the zombies, you can now disable them completely on Custom Runs. However, you can also use the Zombie Phobia mode to make things less graphic if you want.
Here are some minor changes that are part of this patch.
- Achievements that need to be done in a single run will now maintain their progress if a player disconnects/reconnects (such as Gourmand or Mycology badges)
- Fixed a long-standing issue where interacting with a rope shooter’s rope immediately after it was fired could cause a division by zero, causing chaotic behaviour, including locking the player’s controls or sending them to the void.
- Fixed issue where sometimes scouts would not revive when reconnecting in cases where they should have.
- Made the endgame scout report work properly after disconnecting and reconnecting to a game.
- Audio sliders and kick button will now show up immediately when a new player joins without needing to re-open the menu.
- Scouts that were skeletons when they disconnected will still be skeletons when they reconnect.
- Fixed a bug where Player 3 and Player 4 would spawn in the same location.
- Rescue Hook now doesn’t put you in a ragdolled state for as long, making it easier to use.
The post PEAK Play It Your Way update patch notes: Biggest changes and more appeared first on Destructoid.
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