There are some advanced concepts to understand in Marathon, and the DCON allows you to deposit certain items required to complete different contracts.
The DCON appears like a safebox, and they’re located at strategic locations. Their locations are fixed, but you’ll need to find them on a map before you get to use them. Let’s find out where all the DCONs are located on the Marathon maps so that you can find them easily on your runs.
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How to find all DCONs in Marathon
As of writing, we have two available maps in Marathon at its launch: Perimeter and Dire Marsh. Let’s find out where the DCONs are located on each of the maps.
All DCON locations on Perimeter
The Perimeter map has four DCONs located all around the map.
- In the North Relay, you’ll find one on the roof of a bunker in the northwest part.
- There’s one located to the northeast of Station. It’s near the walkway where you’ll find a UESC commns station.
- If you’re at the Overflow, go west, and you’ll find one near the main building.
- Go to the hills south of the South Relay POI. You’ll find a bunker, and the DCON is located on the roof. You’ll need to reach this location as part of a quest where you have to trace the location of a UESC commander.
All DCON locations on Dire Marsh
The Dire Marsh has three DCONs that you can find on the map.
- You’ll find one located south of Complex POI, outside the building in the marsh. Go east of AI Uplink, and you’ll find the spot.
- Head south from Quarantine, and you’ll find the DCON outside a building in the marsh.
- The final one can be found north of the Greenhouse POI. Go to the south side of the buildings in the hills.
The post All DCON locations in Marathon appeared first on Destructoid.
Marathon is finally out. The game, which saw huge activity during its free-to-play server slam, replicated its previous success by opening to over 86,000 players, this time at a $40 price tag. Of course, this is being described as a “flop” by some, because we simply cannot have nice things in 2026.
Negative narratives around basically anything nowadays tend to form rather quickly, often propagated by people (and of course bots) who never actually experienced the thing they’re hating. It seems that nowadays, following the “Fall of Concord” back in 2024, games have to blow it out of the park every single time lest they be considered complete failures.
Highguard was a recent example, and even if that game doesn’t really scream quality at the top of its lungs, it certainly didn’t deserve the hate train coming its way, boarded almost exclusively by those without any hours clocked in the title.
And now Marathon is on the chopping block.
During its development, Marathon was marred by problems and hitches. It had several directors swapped out, had a few playtests that weren’t so well-received by those who participated in them, and so on. It crossed out every prerequisite for “development hell,” indicating the actual release would be a terrible experience for Bungie and perhaps the final nail in its coffin.
But that turned out not to be true, even during the server slam. It had over 130,000 concurrent players at that point and has over 86,000 now that the game costs $40 U.S. dollars. Nothing about Marathon tells us that it’s a flop or a failure or even underperforming for that matter.
And those are just the Steam numbers, which I imagine represent about half of its total player base, if not less.
The hate train keeps chugging along, however, no matter what.
While browsing X, I spotted one user arguing that, since Marathon is performing worse than Destiny and the recently released Slay the Spire 2 (which costs about 50 percent less than Marathon), it must be considered a “complete flop of a game” and, of course, as “Concord 3.0″ (the other one being Highguard).
“Marathon is dead on arrival,” another user wrote. Dexerto, a video game outlet, also compared Slay the Spire 2‘s performance to Marathon, saying the former “beats out” Bungie’s shooter, as if the two were ever comparable, both in price and genre.
The narrative is forming and slowly being propagated by so many people and even news outlets, who use superficial arguments to frame a game as a failure despite the fact that it had probably earned over three and a half million USD if we go by Steam’s concurrent numbers alone, which are in fact much larger, especially when consoles are taken into account.
And what’s worse, it’s people who either didn’t play the game or haven’t even seen what it has to offer. Those who did say it’s a good title, with it having 81 percent positive reviews on Steam at the time of writing, which improved as the launch day progressed, and are set to grow as time goes by.
Compare that to Highguard‘s 45 percent and its myriad of regions that have it at mostly negative or even worse. Highguard was also a free game that ended up flopping, whereas Marathon is already raking in a lot of cash that should see it sustained for the foreseeable future.
Online arguments and narratives have become so toxic and tiresome, to the point where I’m almost willing to give up on trying to reason with people and to pragmatically view every single game on a case-by-case basis. Why do we have to go out of our way to frame things negatively before they’re even out or without trying them for ourselves, at least for a little while?
I have every hope that Marathon will succeed and grow into a great game, because as I noted in one of my recent features, its art direction deserves all the praise it can get, as that’d prove to developers that giving a damn about looks (not just in terms of graphics) is crucial for a successful title.
The post Marathon opens to great numbers on Steam—but a hateful narrative is already forming because this is the internet in 2026 appeared first on Destructoid.
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