The introduction of the FUT Birthday Bakery evolutions in FC 26 allows you to add playstyles of your choice to the promo cards.
This is the first instance that allows us to completely control what type of playstyles can be added to a card. However, not every playstyle is useful for every footballer, and it largely depends on the position. This guide will help you to add the correct playstyles to the FUT Birthday promo cards that you pack or obtain from rewards.
Best FC 26 FUT Birthday playstyles to add
The table below has the best playstyles you can add to the FUT Birthday cards. The best choices take the current in-game meta into account, which is applicable for Title Update 1.15.0.
| Position | PlayStyle+ | Playstyles |
|---|---|---|
| LW/LM | Finesse Shot Rapid |
Incisive Tiki Taka Technical Low Driven First Touch Gamechanger Inventive Trickster |
| RW/RM | Rapid Low Driven Shot (If you want to have an alternative to Finesse) Finesse Shot |
Incisive Tiki Taka Technical Low Driven/Finesse First Touch Gamechanger Inventive Trickster |
| ST | Finesse Shot Low Driven Shot Incisive (if you make your wingers run on the bylines) |
Incisive/Low Driven Tiki Taka Technical Rapid Power Shot First Touch Inventive Gamechanger |
| CAM | Finesse Shot Incisive Pass |
Tiki Taka Technical Rapid First Touch Low Driven Inventive Gamechanger Power Shot |
| CM | Tiki Taka Intercept |
Finesse Shot Incisive Pinged Bruiser Technical First Touch Inventive Relentless |
| CDM | Pinged Pass Intercept |
Incisive Tiki Taka Anticipate Jockey Bruiser Technical First Touch Quick Step |
| LB/RB | Intercept Bruiser |
Incisive Tiki Taka Pinged Anticipate Jockey Rapid Block Quick Step |
| CB | Intercept Anticipate (if you defend manually) Bruiser |
Jockey Block Aerial Fortress Quick Step Slide Tiki Taka Pinged Relentless |
Here’s a quick explainer about how the FUT Birthday Bakery+ evolutions work in Ultimate Team.
The post Best FC 26 FUT Birthday Bakery PlayStyles for all positions appeared first on Destructoid.
Ironclad is the first character you’ll play Slay the Spire 2 with, and he is surprisingly good if you know how to use him.
As with any character in the game, you’ll have to build a proper deck to stand a chance. This requires you to understand how Ironclad works and what its pros and cons are. This guide will give you brief explainers on what to expect from Slay the Spire 2‘s knight.
Table of contents
How does Ironclad work in Slay the Spire 2
Ironclad’s greatest strength is his ability to scale his damage with Strength. He is the only character who has a heal mechanism. Since he is the first character, he is also the easiest one to understand for beginners.
With Ironclad, you don’t have to focus on any complicated combos like Regent. He auto-heals at the end of every combat, which leaves you with some room to make an error. However, he really struggles once you’re past Act 2 if you don’t have a great deck to counter his limitations. Additionally, Exhaust isn’t the easiest of mechanics to master.
For Ironclad, you can take different approaches. Exhaust is one great choice for a deck archetype, but it’s hard for beginners. I always prefer going with a deck that ramps up his Strength since that’s going to be the easy to master (don’t mistake the ease for weakness).
Best cards for Ironclad in Slay the Spire 2
Going for the best cards for Ironclad can be slightly confusing. The tables below include cards that work well with Strength decks. If you opt for other archetypes, the cards mentioned below won’t be effective.
Early commons and uncommons
To clear Act 1, you’ll be mostly using these cards (based on whether you manage to draft these options).
| Card | Reason |
|---|---|
| Twin Strike | A simple attack card that costs 1 Energy and does 5 damage twice. Scales up once you increase your Strength. |
| Inflame | A staple of the Strength deck. For 1 Energy, you gain 2 Strength. |
| Fight Me | A slightly tricky card that gives 1 Strength to enemies. However, you get to 5 damage twice while gaining 2 Strength for 2 Energy. |
| Rupture | For the cost of 1 Energy, you’ll gain 1 Strength whenever you lose health. |
| Whirlwind | A blockbuster option that doesn’t have a definite Energy cost. It does 5 damage to all enemies times the amount of energy you have. |
Best cards
If you get the chance to draft any of the following cards, you should add them to your deck as a priority.
| Card | Reason |
|---|---|
| Demon Form | While this card is pretty expensive to set up, it generates 2 Strength every turn. |
| Brand | For no Energy, you get to exhaust cards that you don’t want, while losing just 1 HP and gaining 1 Strength. |
| Hellraiser | At 2 cost, you set up an auto-firing system. Every Strike card you draw will automatically target a random enemy without the requirement of any Energy. |
| Thrash | The card, by default, does 4 damage twice for 1 Energy. However, you can exhaust another Attack card in your hand and add its damage. |
Best relics for Ironclad in Slay the Spire 2
Here’s a list of relics you’ll want to prioritize on if you’re going for a Strength-focused deck.
- Ruined Strength: Allows you to get double Strength when you get it for the first time during combat.
- Sword of Jade: Grants three Strength for free.
- Relics like Anchor and Horn Cleat are also necessary if you want to set up cards like Hellraiser and Demon Form.
Best Block build for Ironclad in Slay the Spire 2
If you want to play something with more synergy than Strength, you can try out the following Block build. First, here’s a list of cards you will want to add to your deck.
| Card | Reason |
|---|---|
| Body Slam | Shore up your Block and do equal damage to an enemy. |
| Shrug It Off | For 1 Energy, you get to draw a card and gain 8 Block. |
| True Grit | You get to thin your deck by exhausting a card (preferably Strike) and gain 7 Block. |
| Taunt | For 1 Energy, you get 7 Block and apply Vulnerable for 1 turn. It forms perfect synergy with Body Slam. |
| Store Armor | It helps you gain 4 Block passively every turn. |
| Juggernaut | Allows you to deal 5 damage whenever you gain Block. |
| Barricade | Allows you to retain the Block across turns. |
| Crimson Mantle | For 1 Energy, you get to add 8 Block. Losing the HP isn’t a problem with Ironclad thanks to his relic. |
For Relics, you can opt for anything that helps you to gain Block. You can also get Parrying Shield that does 6 damage for every 10 Block that you gain.
The post Best Ironclad build in Slay the Spire 2: Cards, strategy, and more appeared first on Destructoid.
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