It’s been almost one week since Resident Evil Requiem launched, and as players are finishing up their first, second, or third playthroughs, we are all looking forward to what’s next.
Beyond Resident Evil 10 (likely many years away) and several rumored remakes (Code: Veronica and Resident Evil 0 are rumored to be next up), RE9’s inevitable DLC may bring some full closure to this game’s events while also teasing whatever is to come.
Resident Evil 7 and Resident Evil Village both had post-launch DLCs, and the Resident Evil 4 remake’s Separate Ways starring Ada Wong continued that trend, so it’s more than reasonable to expect the same from Requiem. And so the question begs: who will it feature, and who will cameo?
RE9’s main story wrapped up the story pretty well, but a post-credits scene teased some sort of upcoming confrontation from Umbrella’s forces and Chris Redfield’s Hound Wolf squad. Some reports are already floating around about the DLC featuring multiple scenarios, one starring Leon and another starring Alyssa Ashcroft before her untimely death.
There’s also some speculation about a small scene at the end of the game, which shows Leon putting what looks like a wedding ring back on his finger after the game’s events. That’s been enough to send many RE fans and “shippers” into a frenzy. Who could wifey be? Ada? Claire Redfield? Someone else entirely? The thirst for Leon x Ada is real, and it has been for about 30 years, so the ultimate fan-service would be to bring Ada back somehow and confirm that they ended up together.
Many fans are also hoping to see some long-awaited returns. Other than Ada, Jill Valentine and Claire are at the top of that list. Outside of the CGI movies, they haven’t been seen in the games in many years. But the wishlist for returns is long, and includes other previous playable characters like Rebecca Chambers, Sheva Alomar, Barry Burton, Carlos Oliveira, and more.
I think the closest thing we may ever get to a massive reunion of Resident Evil’s heroes likely happened already. The 2023 CGI film (canon to the games’ events) Resident Evil: Death Island included most of the heavy hitters: Leon, Chris Redfield, Jill, Claire, and even Rebecca.
My advice would be to temper expectations for the DLC. Franchise fans were already hoping for some sort of RE9 scenario where Leon, Ada, Jill, Chris, Claire, and everyone else showed up and saved the day in Raccoon City for old time’s sake, and ended up disappointed.
Whoever shows up in RE9’s DLC, I’ll be there on day one. And above all, I just hope it includes Mercenaries mode, because that time attack style with Requiem’s combat gameplay systems would be utterly addictive.
Who do you want to see show up in post-launch content for Requiem? Let us know in the comments section.
The post Resident Evil Requiem DLC is inevitable. So, who do you want to see show up? appeared first on Destructoid.
Marathon is finally out. The game, which saw huge activity during its free-to-play server slam, replicated its previous success by opening to over 86,000 players, this time at a $40 price tag. Of course, this is being described as a “flop” by some, because we simply cannot have nice things in 2026.
Negative narratives around basically anything nowadays tend to form rather quickly, often propagated by people (and of course bots) who never actually experienced the thing they’re hating. It seems that nowadays, following the “Fall of Concord” back in 2024, games have to blow it out of the park every single time lest they be considered complete failures.
Highguard was a recent example, and even if that game doesn’t really scream quality at the top of its lungs, it certainly didn’t deserve the hate train coming its way, boarded almost exclusively by those without any hours clocked in the title.
And now Marathon is on the chopping block.
During its development, Marathon was marred by problems and hitches. It had several directors swapped out, had a few playtests that weren’t so well-received by those who participated in them, and so on. It crossed out every prerequisite for “development hell,” indicating the actual release would be a terrible experience for Bungie and perhaps the final nail in its coffin.
But that turned out not to be true, even during the server slam. It had over 130,000 concurrent players at that point and has over 86,000 now that the game costs $40 U.S. dollars. Nothing about Marathon tells us that it’s a flop or a failure or even underperforming for that matter.
And those are just the Steam numbers, which I imagine represent about half of its total player base, if not less.
The hate train keeps chugging along, however, no matter what.
While browsing X, I spotted one user arguing that, since Marathon is performing worse than Destiny and the recently released Slay the Spire 2 (which costs about 50 percent less than Marathon), it must be considered a “complete flop of a game” and, of course, as “Concord 3.0″ (the other one being Highguard).
“Marathon is dead on arrival,” another user wrote. Dexerto, a video game outlet, also compared Slay the Spire 2‘s performance to Marathon, saying the former “beats out” Bungie’s shooter, as if the two were ever comparable, both in price and genre.
The narrative is forming and slowly being propagated by so many people and even news outlets, who use superficial arguments to frame a game as a failure despite the fact that it had probably earned over three and a half million USD if we go by Steam’s concurrent numbers alone, which are in fact much larger, especially when consoles are taken into account.
And what’s worse, it’s people who either didn’t play the game or haven’t even seen what it has to offer. Those who did say it’s a good title, with it having 81 percent positive reviews on Steam at the time of writing, which improved as the launch day progressed, and are set to grow as time goes by.
Compare that to Highguard‘s 45 percent and its myriad of regions that have it at mostly negative or even worse. Highguard was also a free game that ended up flopping, whereas Marathon is already raking in a lot of cash that should see it sustained for the foreseeable future.
Online arguments and narratives have become so toxic and tiresome, to the point where I’m almost willing to give up on trying to reason with people and to pragmatically view every single game on a case-by-case basis. Why do we have to go out of our way to frame things negatively before they’re even out or without trying them for ourselves, at least for a little while?
I have every hope that Marathon will succeed and grow into a great game, because as I noted in one of my recent features, its art direction deserves all the praise it can get, as that’d prove to developers that giving a damn about looks (not just in terms of graphics) is crucial for a successful title.
The post Marathon opens to great numbers on Steam—but a hateful narrative is already forming because this is the internet in 2026 appeared first on Destructoid.
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