Slay the Spire 2‘s early access launch has been mostly smooth, but the WWWW bug has been creating problems for many.
As officially acknowledged by developers Mega Crit, it’s one of the two major bugs that have been detected. There will be a hotfix that will permanently solve the issue. However, if you don’t want to wait, there’s a temporary workaround for you to try.
While this method isn’t a guaranteed solution, it has helped me and many others in the community.
Slay the Spire 2 WWWW bug fix explained
The workaround for this bug appears to be pretty simple. You need to go to the game’s main settings and change the language to English. You need to do this irrespective of what the default language is. The bug seems to appear randomly, and the cause remains unknown.
However, shifting to the English language appears to fix the problem. That said, the problem did recur for me once again when I restarted my game. Once I changed to English, the matter of WWWWs stopped. As of writing, there hasn’t been a recurrence of this issue.
This isn’t a permanent solution, and it’s intended to work as a temporary fix until we can access the upcoming hotfix. The hotfix should be the permanent solution that will also allow you to play Slay the Spire 2 in a language of your preference (without being forced to use English to play).
The upcoming hotfix will also fix another bug that’s related to Timeline unlocks. This bug can happen when you end certain multiplayer runs. If you’re playing the single-player mode, this bug shouldn’t be a worry for you at all.
The post How to fix Slay the Spire 2 Text Issue (WWWW bug) appeared first on Destructoid.
Marathon is finally out. The game, which saw huge activity during its free-to-play server slam, replicated its previous success by opening to over 86,000 players, this time at a $40 price tag. Of course, this is being described as a “flop” by some, because we simply cannot have nice things in 2026.
Negative narratives around basically anything nowadays tend to form rather quickly, often propagated by people (and of course bots) who never actually experienced the thing they’re hating. It seems that nowadays, following the “Fall of Concord” back in 2024, games have to blow it out of the park every single time lest they be considered complete failures.
Highguard was a recent example, and even if that game doesn’t really scream quality at the top of its lungs, it certainly didn’t deserve the hate train coming its way, boarded almost exclusively by those without any hours clocked in the title.
And now Marathon is on the chopping block.
During its development, Marathon was marred by problems and hitches. It had several directors swapped out, had a few playtests that weren’t so well-received by those who participated in them, and so on. It crossed out every prerequisite for “development hell,” indicating the actual release would be a terrible experience for Bungie and perhaps the final nail in its coffin.
But that turned out not to be true, even during the server slam. It had over 130,000 concurrent players at that point and has over 86,000 now that the game costs $40 U.S. dollars. Nothing about Marathon tells us that it’s a flop or a failure or even underperforming for that matter.
And those are just the Steam numbers, which I imagine represent about half of its total player base, if not less.
The hate train keeps chugging along, however, no matter what.
While browsing X, I spotted one user arguing that, since Marathon is performing worse than Destiny and the recently released Slay the Spire 2 (which costs about 50 percent less than Marathon), it must be considered a “complete flop of a game” and, of course, as “Concord 3.0″ (the other one being Highguard).
“Marathon is dead on arrival,” another user wrote. Dexerto, a video game outlet, also compared Slay the Spire 2‘s performance to Marathon, saying the former “beats out” Bungie’s shooter, as if the two were ever comparable, both in price and genre.
The narrative is forming and slowly being propagated by so many people and even news outlets, who use superficial arguments to frame a game as a failure despite the fact that it had probably earned over three and a half million USD if we go by Steam’s concurrent numbers alone, which are in fact much larger, especially when consoles are taken into account.
And what’s worse, it’s people who either didn’t play the game or haven’t even seen what it has to offer. Those who did say it’s a good title, with it having 81 percent positive reviews on Steam at the time of writing, which improved as the launch day progressed, and are set to grow as time goes by.
Compare that to Highguard‘s 45 percent and its myriad of regions that have it at mostly negative or even worse. Highguard was also a free game that ended up flopping, whereas Marathon is already raking in a lot of cash that should see it sustained for the foreseeable future.
Online arguments and narratives have become so toxic and tiresome, to the point where I’m almost willing to give up on trying to reason with people and to pragmatically view every single game on a case-by-case basis. Why do we have to go out of our way to frame things negatively before they’re even out or without trying them for ourselves, at least for a little while?
I have every hope that Marathon will succeed and grow into a great game, because as I noted in one of my recent features, its art direction deserves all the praise it can get, as that’d prove to developers that giving a damn about looks (not just in terms of graphics) is crucial for a successful title.
The post Marathon opens to great numbers on Steam—but a hateful narrative is already forming because this is the internet in 2026 appeared first on Destructoid.
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