Riot Games has announced the patch notes for update 26.4, and the League of Legends community can expect some big changes.
The patch also marks the beginning of the Lunar New Year celebrations. The latest patch is pretty big when we consider all the changes, with significant changes to heroes.
Table of contents
All League of Legends patch 26.4 champion buffs
| Champion | Buffs |
|---|---|
| Annie | Q – Disintegrate Base Damage: 80 / 120 / 160 / 200 / 240 ⇒ 80 / 125 / 170 / 215 / 260 E – Molten Shield Cooldown: 12 / 11.5 / 11 / 10.5 / 10 seconds ⇒ 10 seconds |
| Brand | Passive – Blaze Ablaze Monster Damage: 265% ⇒ 270% Non-Epic Monster Damage Cap: 40 ⇒ 50 |
| Camille | E – Hookshot Always On Point: Attack speed is now gained when Camille dashes off a wall, regardless of whether or not she hits an enemy champion. |
| Darius | Passive – Hemorrhage Monster Damage: 2x ⇒ 2.5x |
| Fizz | W – Seastone Trident Bonus Monster Damage: 60 ⇒ 90 |
| Graves | E – Quickdraw Armor per Stack: 4 / 7 / 10 / 13 / 16 ⇒ 7 / 10 / 13 / 16 / 19 MR per Stack: 2 / 3.5 / 5 / 6.5 / 8 ⇒ 3.5 / 5 / 6.5 / 8 / 9.5 |
| Hwei | WW – Pool of Reflection Maximum Shield Value: 100 / 125 / 150 / 175 / 200 ⇒ 100 / 140 / 180 / 220 / 260 Ally Shield Mod: 75% ⇒ 85% R – Spiraling Despair Cooldown: 140 / 115 / 80 ⇒ 120 / 100 / 80 |
| Illaoi | Passive – Prophet of an Elder God Tentacle Base Damage: 9-180 (based on level) ⇒ 9-200 (based on level) |
| Lux | Base Stats Base Mana: 480 ⇒ 440 Starting Mana Regen: 7 ⇒ 9 Q – Light Binding Cooldown: 11 / 10.5 / 10 / 9.5 / 9 ⇒ 10 W – Prismatic Barrier Cooldown: 14 / 13 / 12 / 11 / 10 ⇒ 12 / 11.5 / 11 / 10.5 / 10 |
| Maokai | Q – Bramble Smash Bonus Monster Damage: 120 / 130 / 140 / 150 / 160 ⇒ 140 / 150 / 160 / 170 / 180 |
| Samira | Q – Flair Life Steal Effectiveness: 80% ⇒ 100% R – Inferno Trigger Life Steal Effectiveness: 80% ⇒ 100% |
| Teemo | E – Toxic Shot Monster Damage: 145% ⇒ 160% |
| Udyr | Q – Wilding Claw Base Bonus Damage On-Hit: 5 / 11 / 17 / 23 / 29 / 35 ⇒ 5 / 13 / 21 /29 / 37 / 45 W – Iron Mantle Base Shield Strength: 45 / 60 / 75 / 90 / 105 / 120 ⇒ 45 / 65 / 85 / 105 / 125 / 145 |
| Xayah | Q – Double Daggers Mana Cost: 50 ⇒ 35 W – Deadly Plumage Cooldown: 20 / 19 / 18 / 17 / 16 ⇒ 18 / 17 / 16 / 15 / 14 seconds E – Bladecaller Mana Cost: 30 ⇒ 20 |
All League of Legends patch 26.4 champion nerfs
| Ambessa | Q – Cunning Sweep Sundering Slam Bonus Damage to Monsters: 150 ⇒ 125 |
| Aphelios | Passive – The Hitman and the Seer Bonus AD: 5 / 10 / 15 / 20 / 25 / 30 ⇒ 4 / 8 / 12 / 16 / 20 / 24 |
| Braum | R – Glacial Fissure Base Damage: 150 / 300 / 450 ⇒ 150 / 250 / 350 Cooldown: 120 / 100 / 80 ⇒ 130 / 115 / 100 seconds |
| Gwen | Q – Snip Snip! Base Damage per Snip: 10 / 15 / 20 / 25 / 30 ⇒ 10 / 13.5 / 17 / 20.5 / 24 Minion Damage Modifier: 0.75x ⇒ 0.8x R – Needlework Base Damage per Needle: 35 / 65 / 95 ⇒ 30 / 50 / 70 |
| Jinx | Base Stats Armor Growth: 4.7 ⇒ 4.2 |
| Kassadin | Base Stats Health Growth: 119 ⇒ 113 E – Force Pulse Slow: 50 / 60 / 70 / 80 / 90% ⇒ 50 / 55 / 60 / 65 / 70% |
| Kayle | Q – Radiant Blast Base Damage: 60 / 100 / 140 / 180 / 220 ⇒ 60 / 90 / 120 / 150 / 180 |
| Kennen | R – Slicing Maelstrom Cooldown: 120 / 100 / 80 ⇒ 120 |
| Naafiri | Base Stats Base Health Regen: 7.5 ⇒ 6 Health Regen Growth: 0.7 ⇒ 0.6 Q – Darkin Daggers Mana Cost: 55 / 60 / 65 / 70 / 75 ⇒ 50 / 60 / 70 / 80 / 90 E – Eviscerate Mana Cost: 35 ⇒ 40 |
| Qiyana | Base Stats Health Growth: 121 ⇒ 115 |
| Rengar | Q – Savagery Damage: 30 / 60 / 90 / 120 / 150 (+ 100 / 103.75 / 107.5 / 111.25 / 115% total AD) ⇒ 20 / 55 / 90 / 125 / 160 (+ 105% total AD) Ferocity Damage: 30 – 235 (based on level) (+130% total AD) ⇒ 35 – 240 (based on level) (+120% total AD) |
| Rumble | Base Stats Base Health: 655 ⇒ 640 R – The Equalizer Maximum Damage: 700 / 1050 / 1400 ⇒ 600 / 1000 / 1400 |
| Swain | W – Vision of Empire Slow: 50 / 55 / 60 / 65 / 70% ⇒ 50% at all ranks R – Demonic Ascension Damage per Second Scaling: 5% AP ⇒ 4% AP Demonflare Damage Scaling: 50% AP ⇒ 40% AP Demonflare Slow: 75% ⇒ 50% |
| Syndra | W – Force of Will Base Damage: 70 / 105 / 140 / 175 / 210 ⇒ 70 / 100 / 130 / 160 / 190 R – Unleashed Power Base Damage: 90 / 130 / 170 ⇒ 80 / 120 / 160 |
| Twitch | Base Stats Health Growth: 104 ⇒ 98 Armor Growth: 4.2 ⇒ 4 |
| Zac | Q – Stretching Strikes Damage per Hit: 40 / 55 / 70 / 85 / 100 (+ 30% AP) (+ 3% of Zac’s maximum health) ⇒ 60 / 90 / 120 / 150 / 180 (+ 30% AP) (+ 3% of Zac’s bonus health) R – Let’s Bounce! Initial Base Damage: 140 / 210 / 280 ⇒ 120 / 190 / 260 Maximum Base Damage: 350 / 525 / 700 ⇒ 300 / 475 / 650 |
All Champion adjustments in League of Legends patch 26.4
Finally, a few Champions have also received general adjustments.
Lee Sin
W-Iron Will
- Spell Vamp No More: Lee Sin W2 grants Life Steal and Spell Vamp.
- Lee Sin is unable to heal with W2 and Smite on either minions, jungle monsters, or Champions ⇒ Lee Sin W2 grants Omnivamp, which will apply to minions, monsters, and Champions.
Ryze
R-Realm Warp
- All Aboard: No longer refuses to grab a champion if they’re currently pathing out of the circle while near the edge.
Senna
Q-Piercing Darkness
- Damage: 30 / 60 / 90 / 120 / 150 (+ 40% bonus AD) ⇒ 30 / 55 / 80 / 105 / 130 (+ 60% bonus AD)
W-Last Embrace
- Damage: 70 / 115 / 160 / 205 / 250 (+ 70% bonus AD) ⇒ 70 / 110 / 150 / 190 / 230 (+ 90% bonus AD)
A few system changes have also been included that you can find here.
The post League of Legends 26.4 patch notes: All Champion buffs and nerfs appeared first on Destructoid.
Destiny 2’s next large-scale update, Shadow and Order, has been delayed out of its launch in just a couple of weeks. But players already pretty much knew that.
Shadow and Order was scheduled to launch on March 3, two days before Bungie’s new game Marathon, and the writing has been on the wall for a while: radio silence about the update for a long time, until today.
Bungie posted today that Shadow and Order is now launching on June 9, which is just over three months from its initial launch point, and “undergoing large revisions” in the process. Needless to say, even though they knew it was coming, Destiny 2 players are none too pleased on the subject.
“We will provide exact details closer to release covering previously announced Weapon Tier Upgrading, but also additions like expanding Tiered Gear to all Raid and Dungeon activities, Pantheon 2.0, Tier 5 stats for Exotic Armors, and more,” Bungie said.
Shadow and Order is now being “changed and expanded to include sizable quality-of-life updates and as a result, will also be renamed” in light of the change, which feels directly Marathon-related, whether intended or not.
“Through June, we will continue to have routine bug fixes and stability improvements, continued portal modifiers, Guardian Games (March), and the return of a more frequent Iron Banner cadence (April),” Bungie said, confirming that the roadmap of content will be a bit more scant than originally scheduled. “In terms of communications, we will be focusing on providing you with updates about our live game content, community activations, and general upkeep through the TWID and our Destiny social channels.”
Bungie and Sony both need Marathon to be a success, and the chances of Destiny 2 players trying it out, buying it, and spending money on it is likely a lot higher if they don’t have Shadow and Order to distract them from the new extraction shooter.
Before its delay, Shadow and Order was set to include a new rewards pass, exotic weapon and ornament, new legendary weapons and armor ornaments, new cosmetics, “and more.”
The post Destiny 2’s big Shadow and Order update has been delayed, confirming what players already knew appeared first on Destructoid.
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