Each map you can battle on in Marvel Rivals has quite a few special achievements tied to the location, most of which are fairly tricky to figure out. One such achievement is Well, That Got Weird…, which is part of the Museum of Contemplation.
All achievements only give you the name and a very short description to work off, so it’s generally fairly tough to determine what each one is asking of you. If this mission has you stumped, here’s how to complete the Well, That Got Weird… achievement in Marvel Rivals.
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How to complete Well, That Got Weird… in Marvel Rivals
To get the Well, That Got Weird… achievement in Marvel Rivals, you need to accidentally transform the Bats Mobile in the Museum of Contemplation. This can be done by helping the convoy reach the second checkpoint while on the attacking side at this location.
Accidentally transform the Bats Mobile in the Museum of Contemplation in Marvel Rivals
There are quite a few steps to accidentally transforming the Bats Mobile in the Museum of Contemplation so you can earn the Well, That Was Weird… achievement. If you’re struggling to get this one done, here’s a full step-by-step walkthrough to help you through it.
- Play Quick Match or Competitive. You must be in a real match to work on this task, not Practice VS. AI or a Custom Game. For most achievements, it’s generally best to stick to Quick Match so the stakes are less serious. This one, though, doesn’t matter as much, as you don’t have to stray from the main objective to get it done.
- Visit the Museum of Contemplation. This achievement can only be completed while at this location, so you first need to have this location chosen. You cannot select where a round takes place, so luck plays a huge role here.
- Be on the attacking team. You must be on the side that is pushing the convoy forward, which is the attacking side, rather than the side that is trying to stop it, which is the defending side. Again, this comes down to luck, as there’s no way to determine which side you get. You’ll know you’re on the right side if you see the message “Escort the Bats Mobile to escape the Museum of Contemplation” in the upper left corner.
- Push the convoy to the second checkpoint. The next step is to push the convoy all the way to the second checkpoint. You must make it to this point to have a shot at checking off this challenge. If your team doesn’t manage to push it this far, you’ll have to try again in another round. When you do manage to reach this checkpoint, you’ll see the message “Arrived at Contemplator’s Garden” pop up briefly. This checkpoint is also when you transition from being inside the museum to exploring the outside area beyond it.
- Wait for the Bats Mobile transform. After passing through the door, the convoy will continue moving forward in the same form until it’s no longer under cover, at which point it will transform from a bus into a Ducktor Strange inflatable.
As soon as you witness the convoy change forms while you’re a member of the attacking team, you’ll officially complete the Well, That Got Weird… achievement. You can see this transformation while on either team, but only members of the attacking team will actually get the trophy, so if you’re not one, you’ll have to keep trying until you are.
While you’re exploring this location, you may also want to work on completing the Secret Stash achievement. There are also plenty of other trophies you can check off at other locations, like Days of Future Past, Arrako Goes Analog, Mutant and Proud!, and Whispers in Pieces.
The post How to get Well, That Got Weird… achievement in Marvel Rivals appeared first on Destructoid.
Upcoming sci-fi title Menace could be a fun game to try out, especially if you love turn-based tactical battles.
Developed by Overhype Studios, Menace is made by the same folks who gave us Battle Brothers. This guide will help you keep track of the upcoming launch if you’re interested in trying the game out.
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Menace release countdown
Menace will go live worldwide on Thursday, Feb. 5. It will be exclusively available on PC due to its (likely) early access state. The following countdown will expire once it goes live.
[hurrytimer id=”1174307″]
The countdown above is based on the following timings.
- 6am PT
- 8am ET
- 9am CT
- 2pm UTC
- 3pm CET
The timings mentioned here are based on the information available on SteamDB. Any change will be duly updated in this guide. As of writing, there’s no way to pre-order Menace, but you can wishlist it on Steam.
What to expect from Menace
Menace puts you in charge of a band of marines, mercenaries and criminals in a distant system cut off from the core Worlds. Your ‘army’ will have to faceoff against warlords, corrupted organizations, and governments to gain the upper hand.
The core gameplay will center around a turn-based tactical approach, which is pretty similar to Battle Brothers. However, the theme and change of environment will need you to adjust your tactics accordingly. While you won’t be fighting directly on the field, every decision depends on you. From choosing requests to sending dispatches to control what your army does on the field – everything depends on you.
It will be interesting to find out if Menace could turn out to be one of the best tactical turn-based titles in 2026. It has been sometime since we have had a big hit in this genre.
The post Menace release countdown: Exact date and time appeared first on Destructoid.
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