GTA 6, if the Olympian host allows it, will release later this year, probably bringing with it revolutionary mechanics and gameplay that’ll echo through time and history much like its many predecessors did. But one mechanic, introduced in San Andreas, has players wondering how far (or how deep) Rockstar will go, and it’s got to do with big meat on big bones.
In GTA: San Andreas (released in 2004, mind you), CJ has a lot of stats that players can increase or make worse, depending on their playstyle. One aspect of CJ’s character is his weight, which players can really exacerbate by eating more than their fill at the Cluckin’ Bell day in and day out. If CJ gets too fat, he’ll suffer a ton of detriments, and these aren’t reflected only in how he performs or how slow he moves around.
In fact, CJ is barred from participating in certain missions and, by extension, so is the player. You are made to face the consequences of your actions as if you were playing some old-school RPG where choice and consequence were front and center in the gameplay. It’s a rewarding system to have such dynamics in any game, especially one that lets you control a character and lead them into temptation or away from it as you see fit.
So that’s got players wondering: will GTA 6 have any systems in place akin to this one? After all, it’s probably going to be the biggest game ever released, with tons of unique and new mechanics and certainly a lot of depth. But I don’t recall GTA 5 having anything of this sort, whereby you’d be locked out of a mission or other part of the game because of the way you handled one of the three protagonists.
This really belongs in RPGs more so than in GTA, but it is interesting. It adds an extra layer on top of an already dense experience, and it’s not like a game can be too deep, too rewarding, or too good.
Furthermore, the nature of Lucia and Jason as this “Bonnie and Clyde” duo (which will, no doubt, have some form of mechanic that’ll be tied to their relationship) allows for this kind of gameplay, and in fact lends itself perfectly to it.
We’ll have to wait until November (if Rockstar doesn’t delay the game once again) to see what the company has come up with, though I and certainly many others hope they do give us more control over the characters and, by extension, let us suffer the consequences with them.
The post GTA 6 fans want to bring back an obscure San Andreas feature that could literally lock you out of missions: ‘Man, I’m just big boned, that’s all’ appeared first on Destructoid.
Blight is an annoying obstacle you’ll encounter throughout your exploration in Arknights Endfield. Although it can be destroyed, you won’t be able to do so unless you’re aware of these methods.
Table of contents
How to clear Blight in Arknights: Endfield
If a Blight formation has a visible Blight Core, you can destroy it directly by attacking the core. Visible Blight Cores appear as bright red lights located somewhere within the Blight itself. Just be careful not to touch it directly, as it will kill with extended exposure.
In a lot of cases, the Blight Core will be within reach for you to attack with one of your characters, but many others won’t be. Many Blight formations you come across will have Blight Cores you can’t get to or won’t be able to see at all. Fortunately, there is a solution for both issues.
How to destroy out-of-reach Blight Cores
For Blight Cores you can actively see but can’t reach directly, you can use Industrial Explosives to destroy them instead.
Industrial Explosives are special consumables crafted at your base that can be thrown at the cores once you’ve made them.
How to destroy invisible Blight Cores
If you encounter a Blight formation with an invisible Blight Core, you won’t be able to do a thing to them initially. Blight formations with no visible Blight Core cannot be destroyed until you’ve progressed the Main Story far enough to obtain the Blight Decryption Device, which will allow you to use the Scanner to expose undetected Blight Cores.
When you have the Blight Decryption Device unlocked, all you need to do is go near a Blight formation and use the Scan function to reveal its hidden core. Then, simply use the above-mentioned methods to destroy it and clear the Blight out of your way.
How to Craft Industrial Explosives in Arknights: Endfield
To even begin to craft Industrial Explosives at your base, you’ll need to have progressed far enough to have unlocked the Basic AIC Plan mechanic, which allows you to research improvements for your overall base. Specifically, you need to unlock the Packaging Tech node under Basic AIC II to gain access to the Industrial Explosives blueprints.
Industrial Explosives are produced via a Packaging Unit structure. The reagents you need to funnel into the craft are listed below:
- 5 x Amethyst Part – Process Amethyst Fibers at a Fitting Unit to produce these materials. Amethyst Fibers are made from refining Amethyst Ore at a Refining Unit.
- 1 x Aketine Powder – Process Aketine plants at a Shredding Unit to produce this material. You can find Aketine plants in the Valley Pass region, around the Abandoned Trail. They can also be grown using a Planting Unit or grown as crops directly via the Eco-Farm.
I highly recommend you automate the entire processing chain for producing the above materials, as you will need to use a lot of Industrial Explosives throughout your time in Arknights Endfield, so having them mass-produced without your input is nothing but a benefit for you.
The post How to destroy Blight in Arknights Endfield appeared first on Destructoid.
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