Riven Tides Classfied Records keycard location in ARC Raiders

The Buoy in ARC Raiders

The new Riven Tides map in ARC Raiders has several locked rooms, and you’ll need a key to open the Classified Records. If you manage to open the door, there’s plenty of riches waiting for you inside. However, grabbing the key won’t be easy. Here’s what you should do to raise your odds of success.

How to get the Riven Tides Classified Records keycard in ARC Raiders

Like every keycard in ARC Raiders, the one required to open the Classified Records doesn’t have a fixed location. You can even find the keycard on other maps if you’re lucky. I found it at the Hotel Panorama Azzurro in Riven Tides. It was inside a container in one of the second-floor rooms. However, this was just luck, and chances are you won’t find the key there.

That said, here are some locations to consider. You can also refer to the images to avoid getting lost on your raids.

Dam Battlegrounds

  • Ruby Residence
  • Power Generation Complex
  • Pale Residence

Blue Gate

  • Checkpoint
  • Village
  • Pilgrim’s Peak

These are zones where I find many keys for locked rooms across all maps. Ultimately, it all depends on your luck. While the keycard’s location might be random, the same can’t be said about the Classified Records room.

Where to use the Classified Records room keycard in ARC Raiders

To find the Classified Records room, you need to start a round on the Riven Tides map. Then, go to the northern part of the map until you’ve reached the Port Authority Building. I have marked the spot where you’ll find the Classified Records room on the upper floor.

If you take the entrance from the spot marked on the image above, go through the door and follow the corridor. Turn right (along with the corridor), move a few paces forward, and then turn left. You’ll find the locked Classified Records room.

If you have the keycard, you’ll be able to unlock everything that you can find inside.

The post Riven Tides Classfied Records keycard location in ARC Raiders appeared first on Destructoid.

Sheriff's Star in Far Far West

Far Far West has five different primary weapons to use in the game, and they’re all unique in their own ways. While I will certainly have loved more options, the guns completely change the gameplay, and more so once you learn to master the spells.

But that said, let’s look at which weapons are the more effective ones to use.

Far Far West primary weapons tier list

Since there are five weapon choices, I have just used two tiers. None of the guns are bad, and they progressively get better when you upgrade them.

  • S-tier choices are the strongest options to consider. They’re extremely lethal against all types of enemies.
  • A-tier choices are quite close to S-tier options. Once you get all the upgrades, they can be considered as S-tier.

Disclaimer: I have yet to unlock the Leveredge, and I will analyze it quickly and add to the tier list below.

S-tier

  • Minigun: The Minigun is an absolute nightmare for enemies of all kinds, provided you find the correct spot to fire from. It has a massive ammo capacity, great damage, fast firing rate, and pierces enemies with ease. The only limitation is the speed at which you move with the weapon. Just make sure to position yourself correctly so that enemies can’t hit you from the back.
  • Shotgun: Far Far West offers you different build options if you want to play aggro. The Shotgun is ideal for those who want to get as close as possible to the enemies. While the gun’s accuracy isn’t ideal, that becomes redundant once you’re close to the enemies. You can one-shot most types of enemies and clear waves in quick time.

A-tier

  • Quad Cylinder: As a starter choice, the Quad Cylinder isn’t bad at all. It’s accurate, shoots fast, and works with different types of builds. My major complaint is the lack of specialization with this gun. Yes, you can make it more focused by upgrading it accordingly, but it just feels like a Jack of all trades.
  • Long Ranger: If you know how to manage enemies from a distance, the Long Ranger is the sniper rifle from the gods. It does an unholy amount of damage with each shot and clears the field without any problem. However, it doesn’t suit my preferred playstyle. If you want to play as a Marksman, the Long Ranger is S-tier as well.

There are several sidearms present as well, and they have different playstyles. So far, I haven’t found much use for them. They’re useful when you don’t have primary ammo and are surrounded by enemies, but they all appear to belong on the same levels. Moreover, you’ll be mostly spending time with your primary to kill the enemies.

The post Far Far West weapons tier list: Best ones to use appeared first on Destructoid.

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