Over this past weekend, PlayStation 5 players discovered new Digital Rights Management (DRM) restrictions that made it seem as though players would need to connect to the internet within a 30-day period or lose access to digital games.
It’s complicated, but basically, you don’t technically own any game that you bought digitally. You own the license to use it, and that license could technically be revoked at any time. This has always been the case. If you want pure ownership over a game, buy it physically… but even then, nothing is guaranteed thanks to how so many games are using DRM these days. It sucks.
The news of the new DRM changes requiring an internet connection every 30 days or potentially losing access to digital titles had gamers in a tizzy recently, but it appears for now the change may have explainable reasoning behind it. Thanks to some serious leg work by ResetEra user Andshrew and other intrepid players, it’s been discovered that the recent DRM change likely pertains to an exploit surrounding digital licenses where people could refund a game and then continue using it for free afterwards.
While this info isn’t official yet, thanks to the work of several determined PS5 users, it seems as though the DRM license change is temporary to prevent refund scams. Other users have corroborated the story, saying the temporary license changes to a permanent one after a certain period of time. Does this make DRM suck any less? Not really, and the fact that it was introduced quietly and not explained makes it seem sketchy.
It’s all pretty confusing to the average player (like me!), so I wish Sony would clear things up officially. I’ve reached out to PlayStation PR for some information or at least a statement on the matter, because if this really is not a big deal (it very well still could be), it would make sense for the company to explain it instead of having the story become something that it isn’t on social media. Although, that appears to have already happened.
It’s possible the change was made quietly to try and avoid further exploitation. DRM is a pain, I know, but if people were gaming the system and this particular tweak was made to combat that, then maybe it explains the silence. Some others, like content creator ManaByte, think there’s more nefarious reasoning behind the change.
Hopefully we get some official communications on the subject soon, because I think gamers are rightfully upset with how this has gone down.
The post PS5’s latest DRM fiasco appears to be not as bad as first thought, but some official communication from Sony would be great appeared first on Destructoid.
Far Far West has five different primary weapons to use in the game, and they’re all unique in their own ways. While I will certainly have loved more options, the guns completely change the gameplay, and more so once you learn to master the spells.
But that said, let’s look at which weapons are the more effective ones to use.
Table of contents
Far Far West primary weapons tier list
Since there are five weapon choices, I have just used two tiers. None of the guns are bad, and they progressively get better when you upgrade them.
- S-tier choices are the strongest options to consider. They’re extremely lethal against all types of enemies.
- A-tier choices are quite close to S-tier options. Once you get all the upgrades, they can be considered as S-tier.
Disclaimer: I have yet to unlock the Leveredge, and I will analyze it quickly and add to the tier list below.
S-tier
- Minigun: The Minigun is an absolute nightmare for enemies of all kinds, provided you find the correct spot to fire from. It has a massive ammo capacity, great damage, fast firing rate, and pierces enemies with ease. The only limitation is the speed at which you move with the weapon. Just make sure to position yourself correctly so that enemies can’t hit you from the back.
- Shotgun: Far Far West offers you different build options if you want to play aggro. The Shotgun is ideal for those who want to get as close as possible to the enemies. While the gun’s accuracy isn’t ideal, that becomes redundant once you’re close to the enemies. You can one-shot most types of enemies and clear waves in quick time.
A-tier
- Quad Cylinder: As a starter choice, the Quad Cylinder isn’t bad at all. It’s accurate, shoots fast, and works with different types of builds. My major complaint is the lack of specialization with this gun. Yes, you can make it more focused by upgrading it accordingly, but it just feels like a Jack of all trades.
- Long Ranger: If you know how to manage enemies from a distance, the Long Ranger is the sniper rifle from the gods. It does an unholy amount of damage with each shot and clears the field without any problem. However, it doesn’t suit my preferred playstyle. If you want to play as a Marksman, the Long Ranger is S-tier as well.
There are several sidearms present as well, and they have different playstyles. So far, I haven’t found much use for them. They’re useful when you don’t have primary ammo and are surrounded by enemies, but they all appear to belong on the same levels. Moreover, you’ll be mostly spending time with your primary to kill the enemies.
The post Far Far West weapons tier list: Best ones to use appeared first on Destructoid.
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