Windrose has become an overnight sensation in the early part of 2026, and the developers at Kraken Express already have some updates lined up that will add new content to the game.
The major highlight of this content expansion is the Ashlands biome, which is said to be a high-level region of the map. Aside from that small tidbit, the developers didn’t go into more details.
However, what Kraken Express did relay is that it is taking its time with this update and every other update that is planned for Windrose. In a post to the game’s Steam Community page, Kraken Express stated that it will have more details about the Ashlands update within the next month or two.
The developers said that they are “populating [the update] with our own plans and some popular requests, and then, as it always is with game development, we will sit down and cut out some of the stuff to make it actually deliverable.”
Following that statement, the post says players shouldn’t expect the Ashlands update until roughly six months from now. While that sounds like quite a long time for a major update to a game in early access, Kraken Express went into more detail about its philosophy with Windrose’s future content.
The developers want to “enrich the current gameplay systems, instead of only adding new biomes with the respective content.” So, from the sounds of that, the Ashlands update won’t only add a new biome, but it will come with core updates to the entire game as well. The devs ended the community post by saying they want to make meaningful changes that match the quality of the game’s current state, but this extra ambition takes more time.
For the time being, though, the developers plan to release a small update this week or possibly next week. This update will, hopefully, solve some nagging issues that players have been reporting since launch. Among these fixes are high CPU usage when Windrose is idle, connectivity problems, and performance improvements. The update will also include over 40 new building pieces players can use while base-building, as well as over 50 smaller quality-of-life changes to make your life smoother in Windrose.
Due to the nature of the update, which will also try to fix the Steam Cloud saving problem, the developers mentioned writing down any settings you want to save, as the update could reset them once it is released and downloaded.
The post Windrose devs announce new Ashlands biome, but asks players for patience with future updates appeared first on Destructoid.
Far Far West has five different primary weapons to use in the game, and they’re all unique in their own ways. While I will certainly have loved more options, the guns completely change the gameplay, and more so once you learn to master the spells.
But that said, let’s look at which weapons are the more effective ones to use.
Table of contents
Far Far West primary weapons tier list
Since there are five weapon choices, I have just used two tiers. None of the guns are bad, and they progressively get better when you upgrade them.
- S-tier choices are the strongest options to consider. They’re extremely lethal against all types of enemies.
- A-tier choices are quite close to S-tier options. Once you get all the upgrades, they can be considered as S-tier.
Disclaimer: I have yet to unlock the Leveredge, and I will analyze it quickly and add to the tier list below.
S-tier
- Minigun: The Minigun is an absolute nightmare for enemies of all kinds, provided you find the correct spot to fire from. It has a massive ammo capacity, great damage, fast firing rate, and pierces enemies with ease. The only limitation is the speed at which you move with the weapon. Just make sure to position yourself correctly so that enemies can’t hit you from the back.
- Shotgun: Far Far West offers you different build options if you want to play aggro. The Shotgun is ideal for those who want to get as close as possible to the enemies. While the gun’s accuracy isn’t ideal, that becomes redundant once you’re close to the enemies. You can one-shot most types of enemies and clear waves in quick time.
A-tier
- Quad Cylinder: As a starter choice, the Quad Cylinder isn’t bad at all. It’s accurate, shoots fast, and works with different types of builds. My major complaint is the lack of specialization with this gun. Yes, you can make it more focused by upgrading it accordingly, but it just feels like a Jack of all trades.
- Long Ranger: If you know how to manage enemies from a distance, the Long Ranger is the sniper rifle from the gods. It does an unholy amount of damage with each shot and clears the field without any problem. However, it doesn’t suit my preferred playstyle. If you want to play as a Marksman, the Long Ranger is S-tier as well.
There are several sidearms present as well, and they have different playstyles. So far, I haven’t found much use for them. They’re useful when you don’t have primary ammo and are surrounded by enemies, but they all appear to belong on the same levels. Moreover, you’ll be mostly spending time with your primary to kill the enemies.
The post Far Far West weapons tier list: Best ones to use appeared first on Destructoid.
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