Even Korea’s prime minister is praising Crimson Desert: ‘It has opened a new chapter in K-content’

Kliff flying a dragon over Pywel in Crimson Desert.

Crimson Desert sold over five million copies in less than a month after release, which itself was rather turbulent and mixed, since the game singlehandedly spiked Steam’s refund numbers by a wide margin. Now, it seems everyone loves it, or so the general consensus appears, leading even Korea’s prime minister to start praising the game.

In a tweet posted yesterday (auto-translated), Korean prime minister Kim Min-seok congratulated Pearl Abyss on achieving five million copies sold in under a month, saying that Crimson Desert “opened a new chapter in K-content.” He further said that the game “elevated the status of the Korean game industry on the global stage” and naturally wove Korean culture, such as taekwondo and its distinct cuisine, into the narrative and gameplay.

Kim also added that the government of the Republic of Korea will start involving itself more actively in video game development and “provide active support” to the country’s gaming industry.

“The government will also take responsibility and provide active support. We will create an environment where K-games can shine as a pillar of K-content,” he said.

Korean pop-cultural dominance has already been achieved in many other industries, primarily in music, though the country’s rapidly growing film and television industries have gained a tremendous amount of market share around the world. Though K-pop remains its most powerful cultural export, games like Crimson Desert are clear signs that K-games, too, can maintain a strong presence outside of their domestic market.

That is, unless they follow in the footsteps of another Korean giant, Krafton, whose AI-first initiatives drove numerous acquired studios into shutdowns. Pearl Abyss definitely seems to be the complete opposite, though, so let’s hope they become the new standard that every other Korean developer will aspire to.

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Gems in Vampire Crawlers

Vampire Crawlers has a huge list of gems that you can unlock and draft in your run, and you should always aim for the overpowered ones. While all gems have their respective use-case scenarios, a few work well with almost any card. These gems offer widespread synergy that will help the applicable cards to elevate the strength of the deck and raise the odds of you completing the stages without an issue.

Which are the best Gems to use in Vampire Crawlers

The table below has a list of some of my favorite gems in Vampire Crawlers. I have also given brief explanations on why I have considered them.

NameEffectReason
Double Damage/Triple DamageDoubles/Triples the damage done by a cardWorks well with any card that deals damage, but more so with single-target choices. Cards that target single enemies typically have serious damage. You can amplify it by putting a Double/Triple damage Gem. Those cards can be extremely useful against all enemies, but more so against bosses.
DrainHeals when the card kills an enemyWhile you’ll always take some damage, it’s not an easy task to heal yourself. You can use a specific high-damage card as a healing item if you manage to land a kill with it.
Easy ComboThe card always benefits from the comboThis is my favorite gem out of all options since it completely bypasses the traditional rule of playing cards in ascending mana order to trigger the combo. You can create combos with cards that won’t be possible without the Easy Combo Gem.
RefundRefunds mana to play the cardHaving more mana makes it easier to create combos and deal with enemies. When you play a card that has the Refund gem, you’ll get back the mana you spent. That way, you get the chance to play more cards and trigger any resulting combo if that’s applicable.
EvolutionEvolves the card into a more powerful weaponThis is an amazing gem to get if you’ve one part of a powerful evolution. You can then automatically complete the evolution (without the full requirements) and create a more potent item.
CountdownMana cost reduces when not used.This is another smart way to manage mana, but it’s slightly complex. The idea is not to play the card with this gem, which will then reduce the mana cost. When you play it the next time, it will cost less than the previous turn. You can again refrain from playing it to further reduce the mana cost, and it can drop down to zero.
WildMakes the card WildIf you insert this on a card, it will turn it into a Wild Card. While Wild Cards can be played only once per turn, they can become a part of a combo chain even if it doesn’t meet the basic requirement of the ascending mana cost. Combined with Easy Combo, this is a useful way to trigger more combos per turn.
Reverse ComboAllows the next card to continue the combo while breaking the base rule of increasing mana ascendancyWhen you play a card with the Reverse Combo gem, the next card will always trigger a combo, irrespective of its mana cost.

There are plenty of other gem options that you can also utilize on your run. This guide will provide you with a quick rundown of what each does inside the game. Also, pay attention to your Power Ups since they will also play a key role in determining how impactful a gem will be.

The post Best Gems to use in Vampire Crawlers appeared first on Destructoid.

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