The Week 22 trials in ARC Raiders have an interesting task that can be incredibly rewarding. To complete the task, you’ll need to locate and loot bird nests. However, you can only find birds’ nests during a specific map condition.
Let’s look at how you can find more of them to get the best possible rewards from the weekly trials.
How to find bird nests in ARC Raiders
There’s no specific location for bird nests to spawn in ARC Raiders, and they only appear when the Bird City map modifier is active. This map modifier only spawns during particular hours, and you can only find it on the Buried City map.
Once the modifier is active, you’ll want to reach the rooftops of different buildings. Several buildings on the Buried City map have chimneys. When you go close to these chimneys, you’ll find an option to interact if there’s a bird’s nest, earning you some loot.
The exact loot will depend on luck. You could find one of the many ducks that can be sold for credits, or you can find raw resources and ammo. Either way, there’s no harm in trying to loot the nests. Whenever you loot a nest, you’ll gain XP as part of the trials. Gain enough XP, and you’ll reach three stars. This will make you eligible for an Epic-grade reward (which can be a valuable blueprint as well).
I have marked a few spots on the image above. You’ll have higher chances of finding nests at these locations due to the number of houses with available rooftops. If you find a nest but you don’t get the prompt to loot it, someone has beaten you to it. I would advise leaving and respawning on a fresh round if you spawn late. Chances are that most of the nests will already have been looted by then.
The post How to loot bird nests in ARC Raiders appeared first on Destructoid.
The Play It Your Way update has dropped in PEAK, and it completely introduces the way we have played the game so far. If you felt that the general gameplay was a hard challenge, it all changes now. This guide will give you a quick overview of all the major changes and what you can expect from the patch.
Complete PEAK Play It Your Way update patch notes
Here’s an overview of all major changes made as part of the new patch.
Custom Runs
You can completely change how runs worked so far in PEAK. You can make them as easy or hard as you want. You can also choose which tools to spawn with and what kind of hazards you can encounter on your run. You can also tweak how the environmental hazards work and how severe/relaxing their effects are.
Mini Runs
If you don’t have time for a full-scale adventure, you can try out Mini Runs. They will allow you to play a single biome of the daily map. These quick runs can be quite intense without being unnecessarily long.
Campfire Autosaves
It’s now easier to pause and resume our adventures without losing much progress. All you need to do is reach a campfire. You’ll be able to save all your progress automatically by accessing a campfire, and you can quit. You can later resume the adventure from the autosave, and this works until you win, lose, or begin a fresh run.
Additionally, you can hang out at a campfire without any hunger or fog progression. It will only extinguish after the scout leaves.
Zombie Phobia mode
If you hated the zombies, you can now disable them completely on Custom Runs. However, you can also use the Zombie Phobia mode to make things less graphic if you want.
Here are some minor changes that are part of this patch.
- Achievements that need to be done in a single run will now maintain their progress if a player disconnects/reconnects (such as Gourmand or Mycology badges)
- Fixed a long-standing issue where interacting with a rope shooter’s rope immediately after it was fired could cause a division by zero, causing chaotic behaviour, including locking the player’s controls or sending them to the void.
- Fixed issue where sometimes scouts would not revive when reconnecting in cases where they should have.
- Made the endgame scout report work properly after disconnecting and reconnecting to a game.
- Audio sliders and kick button will now show up immediately when a new player joins without needing to re-open the menu.
- Scouts that were skeletons when they disconnected will still be skeletons when they reconnect.
- Fixed a bug where Player 3 and Player 4 would spawn in the same location.
- Rescue Hook now doesn’t put you in a ragdolled state for as long, making it easier to use.
The post PEAK Play It Your Way update patch notes: Biggest changes and more appeared first on Destructoid.
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