Crimson Desert‘s 1.01.01 update has introduced five new mounts to collect, and this includes two new Boss variants in the Alpine Ibex and the Rock Tusk Warthog. Once you obtain these mounts, you can use them for traveling in Pywell.
This guide will help you find both boss mounts efficiently.
Table of contents
How to get the Icicle Edge Alpine Ibex mount in Crimson Desert
Before you can unlock this mount, complete Chapter 7 to get access to the Pailune region. Then, complete the Healing Pailune main quest in Chapter 8. Next, you’ll need to finish the following Faction quests.
- Pailune Militia (Complete them to unlock the Skoghorn Tribe quests).
- Skoghorn Tribe (Complete them to unlock the Longleaf Tribe quests).
Go to the Longleaf Tribe section and start the Concern of the Tannery mission. Accept the bounty notice to begin The Sport Hunter quest. Reach the marked location as part of the bounty, and you’ll come across Moren, the Mistwood Huntmaster. The battle has two stages; once done, you’ll get the Icicle Edge Alpine Ibex horns.
Go to the Witch’s Lair in Hernand and speak with Elowen to use the horns and craft the Sigil of Solidarity. This will unlock the mount for you to summon and use on your adventures.
How to get the Rock Tusk Warthog mount in Crimson Desert
Once you’ve accessed the Crimson Desert region, you have to go to the center of the ruins, which is located west of the Red River. Defeat all the enemies to start the Master of the Wetlands quest. You’ll find the Ravok of the Savage Fangs boss enemy, and the battle lasts for two stages.
Complete the battle, and you’ll get the Rock Tusk Warthog Molar. Take it to the Witch’s Lair to get the Sigil of Solidarity, which allows you to summon the mount.
The post How to get new Boss mounts in Crimson Desert – Icicle Edge Alpine Ibex and Rock Tusk Warthog appeared first on Destructoid.
The Play It Your Way update has dropped in PEAK, and it completely introduces the way we have played the game so far. If you felt that the general gameplay was a hard challenge, it all changes now. This guide will give you a quick overview of all the major changes and what you can expect from the patch.
Complete PEAK Play It Your Way update patch notes
Here’s an overview of all major changes made as part of the new patch.
Custom Runs
You can completely change how runs worked so far in PEAK. You can make them as easy or hard as you want. You can also choose which tools to spawn with and what kind of hazards you can encounter on your run. You can also tweak how the environmental hazards work and how severe/relaxing their effects are.
Mini Runs
If you don’t have time for a full-scale adventure, you can try out Mini Runs. They will allow you to play a single biome of the daily map. These quick runs can be quite intense without being unnecessarily long.
Campfire Autosaves
It’s now easier to pause and resume our adventures without losing much progress. All you need to do is reach a campfire. You’ll be able to save all your progress automatically by accessing a campfire, and you can quit. You can later resume the adventure from the autosave, and this works until you win, lose, or begin a fresh run.
Additionally, you can hang out at a campfire without any hunger or fog progression. It will only extinguish after the scout leaves.
Zombie Phobia mode
If you hated the zombies, you can now disable them completely on Custom Runs. However, you can also use the Zombie Phobia mode to make things less graphic if you want.
Here are some minor changes that are part of this patch.
- Achievements that need to be done in a single run will now maintain their progress if a player disconnects/reconnects (such as Gourmand or Mycology badges)
- Fixed a long-standing issue where interacting with a rope shooter’s rope immediately after it was fired could cause a division by zero, causing chaotic behaviour, including locking the player’s controls or sending them to the void.
- Fixed issue where sometimes scouts would not revive when reconnecting in cases where they should have.
- Made the endgame scout report work properly after disconnecting and reconnecting to a game.
- Audio sliders and kick button will now show up immediately when a new player joins without needing to re-open the menu.
- Scouts that were skeletons when they disconnected will still be skeletons when they reconnect.
- Fixed a bug where Player 3 and Player 4 would spawn in the same location.
- Rescue Hook now doesn’t put you in a ragdolled state for as long, making it easier to use.
The post PEAK Play It Your Way update patch notes: Biggest changes and more appeared first on Destructoid.
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