The monsters of Lethal Company are certainly getting stranger, and the latest addition, the Backwater Gunkfish, proves just that. This aquatic little guy has found himself on dry land and wants nothing to do with humans.
Here is how to deal with the Backwater Gunkfish in Lethal Company v80.
Table of contents
Where to find the Backwater Gunkfish in Lethal Company
The Backwater Gunkfish commonly appears on forest moons (Adamance, March, and Vow). It lives exclusively inside the facilities and is not limited to one interior, but I have found it most commonly in the Factory and Mineshaft. I have run across a Backwater Gunkfish as often as the Hoarding Bugs. The Gunkfish has a Sting Ray-like appearance with a green and yellow color against its scales and gills. Out of all the v80 monsters, the Gunkfish will be the one you run into most.
Backwater Gunkfish behavior
The Gunkfish is like a mix of the Hygrodere and Spore Lizard. It isn’t capable of killing you, nor does it deal any damage. If you disturb the Gunkfish by stepping on or attacking it, it’ll squirt green goo at you, much like an Octopus and its ink. The goo blocks your vision temporarily (lasting around five seconds) and leaves slippery residue on the floor from where you disturbed it. Standing on the yellowish green bubbles causes a sliding effect that doesn’t stop until you get back on dry land. There is no way to clean the residue, and you can’t hire the Butler. While it looks like the Gunkfish imploded, it actually ran away, leaving a trail behind it.
You can identify whether there’s a Gunkfish nearby by listening out for a wet slapping sound against the cold tiles inside the facility. These creatures can open doors and are capable of spawning in groups. They often move when you’re not watching and stay perfectly still, sometimes on top of mines and scrap, or waiting as a Hygrodere passes it when you encounter them.
Not only do you need to watch where you step in case of death pits, landmines, and turrets, but the Gunkfish will ink you like you’re out here playing Mario Kart. The danger of this is that the temporary blindness means you cannot see if something deadly is heading your way (e.g., Bracken, Little Girl, Thumper, Spider, or Coil-Head). You will have to rely on your ears for those few seconds.
You’re no safer afterwards, either, for slipping and sliding around the place has its own risks. It can help you dodge and attack a Thumper, but this is a high-risk, high-reward play. It has an equal chance to throw you off the map, and worst of all, the residue can attach onto the metal beam bridging the gap between two platforms, making it virtually impossible to make the jump.
Solutions when dealing with Backwater Gunkfish in Lethal Company
The best and only solution against the Backwater Gunkfish is to leave it alone. Similar to handling the Hygrodere or Spore Lizard, there’s no reason to take this guy on. If you leave it alone, it won’t shoot ink at you. I’ve even tried hitting it with a Shovel but alas, it just spat at me and left its green goo all over the floor. If you want to keep the floors clean, then quickly scan the corridor when rounding a corner so you don’t accidentally step on its tail. Gunkfish are easily jumpable as they don’t like to move when you’re looking at them (though their tail does occasionally flick the air).
The post How to deal with Backwater Gunkfish in Lethal Company appeared first on Destructoid.
The Play It Your Way update has dropped in PEAK, and it completely introduces the way we have played the game so far. If you felt that the general gameplay was a hard challenge, it all changes now. This guide will give you a quick overview of all the major changes and what you can expect from the patch.
Complete PEAK Play It Your Way update patch notes
Here’s an overview of all major changes made as part of the new patch.
Custom Runs
You can completely change how runs worked so far in PEAK. You can make them as easy or hard as you want. You can also choose which tools to spawn with and what kind of hazards you can encounter on your run. You can also tweak how the environmental hazards work and how severe/relaxing their effects are.
Mini Runs
If you don’t have time for a full-scale adventure, you can try out Mini Runs. They will allow you to play a single biome of the daily map. These quick runs can be quite intense without being unnecessarily long.
Campfire Autosaves
It’s now easier to pause and resume our adventures without losing much progress. All you need to do is reach a campfire. You’ll be able to save all your progress automatically by accessing a campfire, and you can quit. You can later resume the adventure from the autosave, and this works until you win, lose, or begin a fresh run.
Additionally, you can hang out at a campfire without any hunger or fog progression. It will only extinguish after the scout leaves.
Zombie Phobia mode
If you hated the zombies, you can now disable them completely on Custom Runs. However, you can also use the Zombie Phobia mode to make things less graphic if you want.
Here are some minor changes that are part of this patch.
- Achievements that need to be done in a single run will now maintain their progress if a player disconnects/reconnects (such as Gourmand or Mycology badges)
- Fixed a long-standing issue where interacting with a rope shooter’s rope immediately after it was fired could cause a division by zero, causing chaotic behaviour, including locking the player’s controls or sending them to the void.
- Fixed issue where sometimes scouts would not revive when reconnecting in cases where they should have.
- Made the endgame scout report work properly after disconnecting and reconnecting to a game.
- Audio sliders and kick button will now show up immediately when a new player joins without needing to re-open the menu.
- Scouts that were skeletons when they disconnected will still be skeletons when they reconnect.
- Fixed a bug where Player 3 and Player 4 would spawn in the same location.
- Rescue Hook now doesn’t put you in a ragdolled state for as long, making it easier to use.
The post PEAK Play It Your Way update patch notes: Biggest changes and more appeared first on Destructoid.
Recommended Story For You :

Think of it as a GPS system for World of Warcraft

FIFA 2023 ULTIMATE TEAM MILLIONS MADE EASY

Joana's Clssic WotLK 1-80 & Era 1-60 Speed Leveling Guides

Empowering Gamers with the Ultimate Secret Gold Guide

A Practical Guide For Tactical Gaming
Terra Game - Where Adventure Awaits!
