Starfield’s long overdue PS5 port may finally be drifting into our solar system according to a reputable leaker

Dazra in Starfield

Starfield came out in September 2023, the first AAA title out of Bethesda Game Studios since Fallout 76. To say it didn’t hit it off with folks would be an understatement, but it did manage to grow a significant following in subsequent months and years, with many eagerly awaiting the studio to put the game out on the PlayStation 5 and end its Microsoft exclusivity (Windows and Xbox).

And that day, a stellar day indeed, could be just around the corner.

As Kotaku reports (via PPE), reputable leaker Graczdari, who previously leaked the PS5 release date of Microsoft Flight Simulator, supposedly got their hands on Starfield‘s PS5 launch day as well, April 7. It could also arrive alongside a massive overhaul to the game, the rumored 2.0 update, but that is also unconfirmed at the time of writing.

The game has spent years stuck on Windows and Xbox as a first-party Microsoft title, though as the company slowly moves ever closer to universal multiplatformity, so Starfield, too, is more likely to drop on the PS5. Microsoft has already shipped big first-party games to Sony’s platform, such as Forza Horizon 5 and Microsoft Flight Simulator to name just a couple, and it’s highly likely we’re going to see Starfield ported sooner rather than later.

Bethesda also plans to ship a new DLC, Terran Armada, but no concrete information about it exists at the moment. Starfield hasn’t fared so well with players, and its first DLC, Shattered Space, sits at Mostly Negative reviews on Steam, with many purchasing it because a popular Star Wars mod for the game requires it to run.

Bethesda could bundle the rumored 2.0 update and the new DLC with its PlayStation 5 port, making a big supernova story out of it, but given how poorly it has been received time and again, I honestly fail to foresee what the company will do. The port will come, but how and in what capacity is anyone’s guess.

The post Starfield’s long overdue PS5 port may finally be drifting into our solar system according to a reputable leaker appeared first on Destructoid.

Jakotsu-Baba in Nioh 3.

Nioh 3 is a truly visual masterpiece that’s better played in high graphics, but the performance in the early hours hasn’t been smooth. If you’re on a PC, you can easily tweak certain settings to get more out of your hardware.

We already got an early taste of PC gameplay, all thanks to the demo that’s available for free. While a massive benefit is continuing the main story on the full version, it also gave us an idea about what the best set of visual settings might look like.

Best Nioh 3 graphics settings

Before I dive deeper into the settings, here’s how my setup looks.

  • AMD Ryzen 5600G
  • NVIDIA RTX 3060 12 GB
  • 16 GB of DDR5 RAM

Here are the settings I rolled with on my PC.

  • Display Mode: Borderless
  • VSync: Off
  • Resolution: 1920×1080 (depends on your setup)
  • Frame Rate Cap: 60 FPS
  • Graphics Presets: Custom
  • Upscaling: DLSS
  • Sharpening: 1.0
  • Rendering Resolution: 65%
  • Dynamic Resolution: 60
  • Minimum Rendering Resolution: 50%
  • Maximum Rendering Resolution: 65%
  • Frame Generation: Off
  • FPS Dynamic Adjustment: On
  • HDR: Off
  • Post-Effects Resolution: Standard
  • Motion Blur: Off
  • Chromatic Aberration: Off
  • Len Vignette: Off
  • Noise Filter: Off
  • Mach Band Noise: Off
  • Color Precision: Standard
  • Depth of Field: Off
  • Lens Flare: Off
  • Bloom: Off
  • Subsurface Scattering: Off
  • Shadow Quality: Standard
  • Ambient Occlusion: Very Low
  • Model Quality: Standard
  • Model Texture Quality: Standard
  • Number of Models Displayed: Few
  • Wind Sway: Off
  • Anisotropic Filtering: Off
  • Effects: Standard
  • Motion Quality: Low
  • Screen Space Reflection: Very Low
  • Background Mesh Quality: Standard
  • Terrain: Low
  • Grass Density: Low
  • Volumetric Cloud Quality: Low
  • FPS (Cutscenes): 30
  • Cutscene Quality: Standard
  • Global Illumination: Standard

There are two pointers to note.

  • I kept Vsync off because you reduce the load on your system but sacrifices very little in return. Hence, it’s best to keep it off.
  • Keeping the FPS capped to 60 gave me the best results. There were no lags, no stutters, and the performance held steady at 60 FPS. However, you can choose to go for uncapped if you have a better system.

The post Best Nioh 3 settings for no lag and max FPS appeared first on Destructoid.

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