Shellos is one of the many Pokémon species who can join your town in Pokopia, but you may not know how to convince the Water type to move in right away.
Like other Pokémon, you’ll need to build the right home before Shellos will appear on the island. In case you’re after the Gen Four sea slug, here’s how to get Shellos in Pokopia.
Table of contents
How to befriend Shellos in Pokopia
Compared to some of the other Pokémon you’ll befriend, Shellos is a bit of a weird one. Instead of liking patches of grass or flower beds like other species, this Water type prefers signposts. Yup, that’s right. Signposts.
Why? Beats me. But what I do know is that I got Shellos to pop up by placing a signpost next to a wooden pathway, as shown in the image below. I picked up the signpost from where you find the Dowsing Machine in the mountainous area southwest of the Pokémon Center, so don’t worry about having to craft one if you haven’t unlocked the recipe yet.
Shellos is a rare spawn, so you’ll likely have to wait quite some time before it’ll show up. You can get both its pink and green versions to appear with enough patience. To help with the process, I placed a Security Camera close to the signpost, and it eventually informed me a Pokémon had appeared without me having to wait nearby.
How to raise Shellos’s comfort level in Pokopia
Once Shellos has moved in, they’ll ask you to make their home more comfy by raising its humidity. If you’ve already completed in “Yawn Up a Storm” mission, you’ll know some of the methods for doing so. If you haven’t, though, don’t fret—we’ve got you covered.
To raise humidity in Pokopia, you’ll want to do the following:
- Plant and grow flowers using Pokemon like Bulbasaur and Bellsprout
- Plant grass tufts using Leafage
- Dampen any nearby dry soil using Water Gun
You can also place a fountain or build a pond near the signpost to raise the environment’s humidity, but I avoided having to do that with enough flowers and grass. If you’re still having trouble getting Shellos’s home to be humid enough, check the image below. That’s what my Shellos’s home looks like, so I’d recommend making it look somewhat like that to reach the humidity requirements.
Is there a yellow Shellos in Pokopia?
Longtime fans of Pokemon know all too well that Shellos comes in two colors: green and pink. But if you explore the island well enough in Pokopia, you’ll eventually come across a discarded record titled “Shellos Report” that talks about a third type of Shellos, a yellow variant.
“Shellos changes its color and appearance based on diet and the environment it lives in,” the entry reads. “We are researching day and night in an attempt to create a heretofore unknown yellow Shellos.”
As of now, there’s no sign that anyone has found a yellow Shellos in Pokopia. Some fans have postulated that this excerpt might’ve been put in the game as a teaser for generation 10, Winds and Waves, which are slated for releases in 2027.
The post How to get Shellos in Pokopia appeared first on Destructoid.
Marathon is finally out. The game, which saw huge activity during its free-to-play server slam, replicated its previous success by opening to over 86,000 players, this time at a $40 price tag. Of course, this is being described as a “flop” by some, because we simply cannot have nice things in 2026.
Negative narratives around basically anything nowadays tend to form rather quickly, often propagated by people (and of course bots) who never actually experienced the thing they’re hating. It seems that nowadays, following the “Fall of Concord” back in 2024, games have to blow it out of the park every single time lest they be considered complete failures.
Highguard was a recent example, and even if that game doesn’t really scream quality at the top of its lungs, it certainly didn’t deserve the hate train coming its way, boarded almost exclusively by those without any hours clocked in the title.
And now Marathon is on the chopping block.
During its development, Marathon was marred by problems and hitches. It had several directors swapped out, had a few playtests that weren’t so well-received by those who participated in them, and so on. It crossed out every prerequisite for “development hell,” indicating the actual release would be a terrible experience for Bungie and perhaps the final nail in its coffin.
But that turned out not to be true, even during the server slam. It had over 130,000 concurrent players at that point and has over 86,000 now that the game costs $40 U.S. dollars. Nothing about Marathon tells us that it’s a flop or a failure or even underperforming for that matter.
And those are just the Steam numbers, which I imagine represent about half of its total player base, if not less.
The hate train keeps chugging along, however, no matter what.
While browsing X, I spotted one user arguing that, since Marathon is performing worse than Destiny and the recently released Slay the Spire 2 (which costs about 50 percent less than Marathon), it must be considered a “complete flop of a game” and, of course, as “Concord 3.0″ (the other one being Highguard).
“Marathon is dead on arrival,” another user wrote. Dexerto, a video game outlet, also compared Slay the Spire 2‘s performance to Marathon, saying the former “beats out” Bungie’s shooter, as if the two were ever comparable, both in price and genre.
The narrative is forming and slowly being propagated by so many people and even news outlets, who use superficial arguments to frame a game as a failure despite the fact that it had probably earned over three and a half million USD if we go by Steam’s concurrent numbers alone, which are in fact much larger, especially when consoles are taken into account.
And what’s worse, it’s people who either didn’t play the game or haven’t even seen what it has to offer. Those who did say it’s a good title, with it having 81 percent positive reviews on Steam at the time of writing, which improved as the launch day progressed, and are set to grow as time goes by.
Compare that to Highguard‘s 45 percent and its myriad of regions that have it at mostly negative or even worse. Highguard was also a free game that ended up flopping, whereas Marathon is already raking in a lot of cash that should see it sustained for the foreseeable future.
Online arguments and narratives have become so toxic and tiresome, to the point where I’m almost willing to give up on trying to reason with people and to pragmatically view every single game on a case-by-case basis. Why do we have to go out of our way to frame things negatively before they’re even out or without trying them for ourselves, at least for a little while?
I have every hope that Marathon will succeed and grow into a great game, because as I noted in one of my recent features, its art direction deserves all the praise it can get, as that’d prove to developers that giving a damn about looks (not just in terms of graphics) is crucial for a successful title.
The post Marathon opens to great numbers on Steam—but a hateful narrative is already forming because this is the internet in 2026 appeared first on Destructoid.
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