The Elder Scrolls 6, announced in 2018, is probably Bethesda’s most anticipated game of all time. It would be a return to form for the company, which has spent a lot of the last seven years on Fallout and Starfield, among other projects, slowly but surely chipping away at its original franchise away from the spotlight.
In a recent interview with Kinda Funny Games, Bethesda creative director Todd Howard said the studio is going to return to its “classic style,” for which the company has become known. The Elder Scrolls is the poster child of Bethesda Game Studios, while the other games it has worked on, i.e., Fallout 76 and Starfield, were “creative detours,” Howard believes.
That classic style is characterized by Bethesda’s recognizable approach to fantasy RPG elements and, naturally, the use of the Creation Engine (a new version, of course). Though it’ll stay true to what fans expect, a lot of “innovation” will come as well.
And this brings me to the meat of this featurette: Bethesda has a ton to innovate on if it’s to make The Elder Scrolls feel great again.
As time progressed, Bethesda increasingly embraced a shallower, more approachable, and less complex RPG style that favors quantity over quality and believes that so long as players have things to “do” in a game, that should be enough. Because of that, we got Skyrim, which ditched stats and any kind of build complexity in favor of a streamlined set of categories aimed at removing a proper class system.
That game also had countless fetch quests, shallow “go there and do that” types of assignments, stories that rarely overlap, side missions that don’t make sense in the grand narrative of the game, as well as faction quest chains that don’t take your character into account, allowing them to become contradictory as well (becoming a member of multiple factions at once, for example).
The game almost completely did away with roles to be played, remaining an RPG in name only.
Skyrim isn’t the worst offender, however, as Bethesda’s subsequent titles had even more of these flaws. But, then again, it seems Howard considers these “creative detours,” so I’ll refer to their last TES game instead.
Though it pains me to accept the Creation Engine at all, I think it could be overlooked so long as Bethesda did away with these “classic” aspects of its design philosophy, not to mention the jank and the bugs the company has come to be associated with.
The post Todd Howard says Bethesda is going back to its ‘classic style’ with Elder Scrolls 6—so please get rid of the endless fetch quests and the shallow stories appeared first on Destructoid.
Slay The Spire 2 is coming soon, and its release date is closer than what you might anticipate.
Earlier on Feb. 19, Mega Crit revealed the official trailer for the game and also announced the release date. Up until now, we knew that the game would be released on early access in March. Thankfully, we have the official date, and this guide will help you keep track of the upcoming launch.
Slay The Spire 2 release countdown
Slay The Spire 2 will release in early access on Thursday, March. 5. The release date was confirmed earlier tonight, and the following countdown will expire once the game goes live.
[hurrytimer id=”1181658″]
The countdown is based on the following timings.
- 8am PT
- 10am CT
- 11am ET
- 4pm UTC
- 5pm CET
The timings mentioned here are based on the information available on SteamDB. However, the timings are extremely likely to change before March 5. If that happens, I will duly update the changed timings on this guide.
What to expect from Slay The Spire 2
Slay The Spire 2 marks the return of the roguelike deckbuilder in a new form, as the Spire has awakened after 1,000 years and poses a new threat. Just like the Spire has evolved, so has the ability to move up the towers.
The key objective remains the same, as you have to move up the Spire by defeating different enemies with your own cards, abilities, and more. No two climbs will be the same, as you’ll have to constantly evolve your deck and strategies as per the enemies in front of you.
There’s a whole cast of returning and new characters with five different options available for you to pick from. Every character will have a unique playstyle, and you can improve them further on your run.
There’s one huge change as you no longer have to play alone. You can choose to climb the Spire on your own, or you can partner with up to three other players in the new co-op mode. Since Slay The Spire 2 will release in early access, expect to find plenty of new features that will be added down the line as future updates.
The post Slay The Spire 2 release countdown: Exact date and time appeared first on Destructoid.
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