Following the successful verification of the initiative’s signatures, Stop Killing Games organizers are going to be presenting them to the EU Commission on Feb. 23. Though a formality, YouTuber Ross Scott, who played a significant role in starting the initiative, notes that “directly” speaking with EU Commissioners is a major event for the movement as a whole.
Scott said this in a brief update on the initiative posted on Feb. 13. “The organizers [of Stop Killing Games] will be officially presenting [the verified signatures] to the European Commission,” Scott said. This is more of a formality, since the signatures were digital and already verified, but it is still a chance for the organizers to engage in direct talks with the Commission, allowing them to “make the case for the initiative,” as he put it.
The initiative’s organizers will also have a legal expert in attendance in the form of Alberto Hidalgo Cerezo, PhD of the University of San Pablo, who is set to “give an explanation on why publishers destroying games is a problem under the law.” While Scott himself is “barred” from attending the proceedings, he was asked by SKG organizers to be present at a press conference that is set to follow.
His presence, Scott explains, was registered as a potential drive for publicity and “political influence,” and since he “wants us to win,” he’ll oblige the request.
Another popular YouTuber, Josh Strife Hays, known for his critical commentaries and focus on MMORPGs in particular, is also expected to attend.
The Stop Killing Games initiative was formed as an online movement in the wake of Ubisoft’s decision to shut down The Crew, an online-only multiplayer racing game. It then transformed into a European citizens’ initiative, petitioning EU gamers to sign in an attempt to prompt the EU into adjusting consumer protection laws to also cover video games, which the organizers believe shouldn’t be shut down at the whim of publishers but rather protected with end-of-life implementations that allow them to be played long after support has ended.
The initiative reached its necessary signature threshold and has since verified them, with the signatures to be presented to the EU Commission on Feb. 23.
The post Organizers of the Stop Killing Games initiative will finally have a chance to ‘directly’ speak with the EU Commission as campaign keeps going through the paces appeared first on Destructoid.
High on Life 2 is now out on PC and consoles, and the general performance on the former platform is below par at best.
There have been instances of several players encountering occasional lags and stutters early on their adventures. The main culprit, once again, appears to be Unreal Engine 5. Thankfully, there are a few tweaks you can make on your own to smooth the performance.
Best High on Life 2 graphics settings
Before I deep dive into my current settings, here are the specifications of my PC.
- AMD Ryzen 5600G
- 16 GB of DDR5 RAM
- NVIDIA RTX 3060 12 GB
Here’s the set of settings I have been using to get the best possible gameplay.
- Window Mode: Windowed Fullscreen (depends completely on your personal preferences)
- Resolution: 1920×1080 (depends on your setup)
- Framerate Limit: 60
- V Sync: Disabled
- Graphics Quality: Medium
- Upscaling: NVIDIA DLSS (FSR for AMD devices)
- Upscaling Method: Balanced
- Frame Generation Technologies: Off
- Latency Reduction Technologies: Off
- Motion Blur: Disabled
- Chromatic Aberration: Disabled
- FOV: 90
- View Distance Quality: Medium
- Global Illumination Quality: Medium
- Anti-Aliasing Quality: Medium
- Shadow Quality: Low
- Post Process Quality: Medium
- Texture Quality: Medium
- Effects Quality: Medium
- Foliage Quality: Reduce it to Low if you’re struggling with performance
Here are some key pointers to remember. I have tried with unlimited FPS and 120 FPS. Both seem to cause trouble in the form of stutter. It could be my system, but I believe 60 FPS is a good limit if you have a weak hardware setup. While High on Life 2 is a shooter, it’s not a competitive one. 60 FPS will be more than enough if you manage to keep the stutters away.
V Sync comes disabled by default, and it’s best to keep it that way. The extra feature doesn’t offer much, but consumes a lot more resources.
The post Best High on Life 2 graphics settings for no lag and max FPS appeared first on Destructoid.
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