The TOTY Challenge 3 SBC is now live in FC 26, and you can complete it to get fodder packs for your club.
The latest fodder challenge is similar to the two previous ones we have received during the TOTY promo. However, the requirements are significantly harder to meet. Let’s look at how to complete the challenge and unlock the rewards on offer.
Table of contents
FC 26 TOTY Challenge 3 SBC tasks
The TOTY Challenge 3 SBC has just one task, and here are the requirements.
TOTY Challenge 3 SBC
- Max. 4 Players from the same League
- Max. 3 Players from the same Club
- Min. 3 Players: Rare
- Min. 9 Players: Gold
- Player quality: Min. Silver
- Min. Squad Total Chemistry Points: 31
The hardest aspect of this challenge is meeting the chemistry requirements. You’ll need to have team chemistry of at least 31, and I have added a solution for you to use if you get stuck.
FC 26 TOTY Challenge 3 SBC solutions
The objective is to use cards that are already available in your club. However, feel free to use the following solution if you get stuck.
- Hack LW 77
- Pepi ST 76
- Hettwer RW 69
- Khedira CDM 75
- Mijnans CM 75
- Sapina CDM 69
- Dest RB 79
- Jenz CB 76
- Ostermeier LB 75
- Wolter RB 76
- Zetterer GK 76
Completing the SBC gets you an untradeable Prime Gold Players Pack, which includes 12 Gold player items. At least one of these cards is guaranteed to be 82 or higher, and six of them will be Rare. While the rewards could have been better, it’s never a bad idea to get an extra pack when TOTYs are in them. Your next opening could get you a TOTY irrespective of how poor your luck might have been.
The post FC 26 TOTY Challenge 3 SBC tasks and solutions appeared first on Destructoid.
It has now been a week since Hytale emerged from the dead and entered into its early access program, finally giving its fans a taste of this long-awaited experience. It’s already receiving praise across the board, despite its rather limited (and reasonably so) content breadth, and its creator couldn’t be happier.
“It’s now been seven days since early access launch and I can confidently say that I have no regrets [for] saving Hytale,” said the game’s original creator Simon Collins-Laflamme on X, who sold the IP to Riot Games and bought it back from the company last November. “It’s been the most challenging but rewarding experience of my life,” he added.
Collins-Laflamme went on to thank everyone who has participated in the early access launch thus far, and especially highlighted the Hytale development team that managed to bring the game from near-death to a playable, early-access-ready state in just a couple of months.
The title truly has had a wild ride. It was first announced in late 2018, but would end up in development hell for seven long years. All sorts of issues bogged down its development before it was eventually cancelled, with Collins-Laflamme stepping in to try and save it from demise. He would succeed by November 2025, and end up bringing the game to eager fans by mid-January.
That’s a Biblical journey if there ever was one, and I’m glad to see it doing so well.
Cool concepts, ideas, and innovations that strive to break the monotony and dominance of single entities (in this case Minecraft) only stand to make all our lives better, so it would have been a tremendous loss for everyone if Hytale wound up as just “the game that could.”
The post It’s only been a week since Hytale’s early access launched, but its creator has ‘no regrets’ about bringing it back to life appeared first on Destructoid.
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