Heroes of Might and Magic: Olden Era offers plenty of artifacts that completely change how your characters work during a battle. There are several options available for each type, with each having its unique effects. Moreover, you can also upgrade artifacts to make them more potent.
This guide will provide you with a comprehensive list of every artifact available in the current build of the game.
Table of contents
Complete list of artifacts in Heroes of Might and Magic: Olden Era
Artifacts can be separated across 10 different categories based on how you can equip them. However, they can also be separated based on their rarities. The following tables are based on the categories, but I have also mentioned the upgrades as applicable.
Main Hand
| Name | Effect | Upgrade |
|---|---|---|
| Fish-to-the-Face | +1 Attack | +1 Attack |
| Lance | +3 Attack | +2 Attack |
| Red Dragon Flame Tongue | +2 Attack +2 Defense |
+1 Attack +1 Defense |
| Ogre’s Club of Havoc | +4 Attack | +2 Attack (Unlimited) |
| Rapier | +10% Melee Damage | +5% Melee |
| Dark Hatchet | +4 Attack then +15% Attack | +2 Attack |
| Garotte | –1 Speed to enemy units | N/A |
| Shaman Staff | +6 Spell Power | +3 Spell Power |
| Shroomwood Bow | Friendly units no longer have ranged penalty | +5% ranged damage |
| Truthmaker | –10% Attack to enemy units | –5% more Attack |
| Demon Claw | +12 Attack –4 Defense |
+4 Attack |
| Legendary | Heroic Strike kills 1 tier 1-7 unit | Kills +1 more unit |
| Sword of Judgement | +2 Attributes | +1 Attributes |
Off-Hand
There are 13 different artifacts to pick from, and most of them are geared towards boosting your offense and defense.
| Name | Effect | Upgrade |
|---|---|---|
| Shoddy Shield | +2 Defense | N/A |
| Misericorde | +2 Attack | +1 Attack |
| Buckler | Friendly units can counterattack against enemies with “Swift Strike” | +5% Melee Damage |
| Singing Pan-Pipe | All friendly units’ effects last +1 round | +1 Duration |
| Pelagic Hourglass | The cooldowns of all spells are reduced by 1 round | N/A |
| Shield of the Rampaging Ogre | +4 Defense | +2 Defense (Unlimited) |
| Crescent Dagger | Spells and unit abilities ignore 40% magic resistance | Ignore +20% magic resistance |
| Fine Wand | +1 Level to all spells | N/A |
| Caduceus | Heroic Strike Restores 6 Mana | +6 more Mana |
| Dragon Scale Shield | +3 Attack and Defense | +1 Attack and Defense |
| Thruthseeker | –10% to enemy’s Defense | –5% more enemy’s Defense |
| Chitinous Shield | +12 Defense –4 Attack |
+4 Defense |
| Lion’s Shield of Courage | +2 Attributes | +1 Attributes |
Head
There are 15 different artifact options in this category.
| Name | Effect | Upgrade |
|---|---|---|
| Armet | +2 Defense | +1 Defense |
| Fancy Mask | Generates +2 Focus Points at the start of each battle | +1 Focus Point |
| Straw Hat | +1 Knowledge | +1 Knowledge |
| Head Torch | +1 sight radius | N/A |
| Scholar’s Tiara | +2 Knowledge | +1 Knowledge |
| Crown of the Supreme Magi | +4 Knowledge | +2 Knowledge (Unlimited Upgrades) |
| Mirror Tiara | Restores 8 Mana each morning | Restores +8 Mana each morning |
| Helm of Heavenly Enlightenment | +2 to Attributes | +1 to Attributes |
| Crown of Dragontooth | +4 Spell Power +4 Knowledge |
+1 Spell Power +1 Knowledge |
| Beelzebub’s Boon | +12 Knowledge –4 Spell Power |
+4 Knowledge |
| Seven Eyes | +1 level to spells | +1 level to spells |
| Sirin Mask | The cooldowns of all spells are reduced by 1 round. | –1 fewer round |
| Two-Faced Mask | The hero can use the Spellbook 1 additional time per battle round | N/A |
| Spellbinder’s Hat | Adds all tier-5 spells to hero’s spellbook | N/A |
| Amelchia’s Law | –1 Initiative to enemy units | –1 more Initiative |
Chest
There are 12 different options in this category, with several of them also eligible for upgrades.
| Name | Effect | Upgrade |
|---|---|---|
| Rags | +1 Spell Power | +1 Spell Power |
| Chain Mail | +3 Defense | N/A |
| Plate Armor | +3 Defense | +2 Defense |
| Vortex Robe | Whenever an enemy hero casts a spell, 40% of the Mana cost is returned to the wearer | 60% of the Mana cost is returned to the wearer |
| Tunic of the Cyclops King | +4 Spell Power | +2 Spell Power (Unlimited upgrades) |
| Eagle Armor | +2 Morale +2 Luck |
N/A |
| Ribcage Armor | +4 Defense, then +15% Defense | +2 Defense |
| Iridescent Cloak | +6 Knowledge | +3 Knowledge |
| Heartbeat | +12 Spell Power –4 Knowledge |
+4 Spell Power |
| Armor of Wonder | +2 to Attributes | +1 to Attributes |
| Dragon Scale Armor | +4 Attack +4 Defense |
+1 Attack, +1 Defense |
| Robe of Enlightenment | Adds all tier-3 spells to the hero’s spellbook | N/A |
Waist
This category has 11 different options.
| Name | Effect | Upgrade |
|---|---|---|
| Rope Belt | +1 Defense | +1 Defense |
| Soulless Sash | –1 morale to enemy units | N/A |
| Endless Bag | Produces 1 gem, mercury, or crystal, depending on the hero’s faction | N/A |
| Flask of Oblivion | All negative effects on friendly units last –1 round. | –1 fewer additional round |
| Warrior’s Belt | +2 Attack | +1 Attack |
| Protective Belt | –10% Magic Damage taken | –5% less Magic Damage taken |
| Slithering Sash | +3 Spell Power +3 Knowledge |
+1 Spell Power +1 Knowledge |
| Skull of Milos | +1000 Gold a day | +1000 Gold a day |
| Celestial Sash of Bliss | +2 to Attributes | +1 to Attributes |
| Magic Key Ring | Negates all effects that restrict creature rearrangement, surrendering, fleeing, and using the Spellbook and hero abilities in battle | N/A |
| Spells in Bottles | Adds all Tier-4 spells to hero’s spellbook | N/A |
Feet
There are nine different options available in this category.
| Name | Effect | Upgrade |
|---|---|---|
| Dragonbone Greaves | +1 Spell Power, +1 Knowledge | +1 Spell Power, +1 Knowledge |
| Magic Slippers | –2 Mana cost to spells | –1 additional Mana cost to spells |
| Boots of Travel | +10 Movement points | +5 Movement points |
| Swamp Boots | Removes all terrain penalty | N/A |
| Bone Boots | +4 Spell Power, then +15% Spell Power | +2 Spell Power |
| Legion’s Leg | +50% unit growth in all cities. Stacks cumulatively with bonuses from other heroes. | N/A |
| Sandals of the Saint | +2 to Attributes | +1 to Attributes |
| Seven-League Boots | +40 Movement points | N/A |
| Warlord Boots | +2 Initiative to friendly units | N/A |
Rings
For this category, you have 16 different options to pick from.
| Name | Effect | Upgrade |
|---|---|---|
| Clenching Ring | Over-time spell effects cast by the hero last +1 round longer | +1 round |
| Quiet Eye of a Dragon | +1 Attack, +1 Defense | +1 Attack, +1 Defense |
| Wooden Ring | +1 Morale | +1 Morale |
| Emerald Resonance Controller | –10% to enemy hero Spell Power | –5% more to enemy hero Spell Power |
| Keeper’s Ring | +2 Defense | +1 Defense |
| Shard of Serenity | Restores 6 Mana every morning | +6 Mana each morning |
| Tabar Signet-Ring | +1 Luck | +1 Luck |
| Sixth Finger | –2 Morale, –2 Luck to enemy units | N/A |
| Ring of Life | All positive effects on friendly creatures last for +1 round | +1 more round |
| Chain of Link | Forbids casting of Tier-1 and Tier-2 spells | N/A |
| Lord’s Ring | +1 Initiative to friendly units | N/A |
| Crimson Resonance Controller | –20% to enemy hero Spell Power | –10% more to enemy hero Spell Power |
| Ring of Neutrality | All units in battle have neutral Morale and Luck | N/A |
| Brass Knuckles | Counterattacks from enemy units do –30% damage | –15% additional damage |
| Seal of Silence | +1 round to the cooldown of all enemy spells | N/A |
| Soulcaller Ring | Enemy loses 1 level on all Magic School spells | N/A |
Back
There are 11 different options to choose from.
| Name | Effect | Upgrade |
|---|---|---|
| Omencaller | –1 enemy Luck | N/A |
| Monster Head | –1 enemy Morale and Luck | N/A |
| Wizard’s Cloak | +2 Spell Power | +1 Spell Power |
| Automated Antimagic Shield | –10% Magic damage taken | –5% less Magic Damage taken |
| Dragon Wing Tabard | +2 Spell Power, +2 Knowledge | +1 Spell Power, +1 Knowledge |
| Light-and-Shade Cloak | Friendly units can still use ranged attacks with an adjacent enemy | +5% Ranged damage |
| Backpack | +10 Movement points | +5 Movement points |
| Second Shade | +4 Knowledge then +15% Knowledge | +2 Knowledge |
| Banner of Six Winds | +1 Speed to friendly units | N/A |
| Ambassador’s Sash | +10% persuasion power with Diplomacy | +5% persuasion |
| Fallen Angel Wings | Grants the wearer Flight | N/A |
Items
This is the category which has the highest number of options. Several of them can also be upgraded to make them more potent.
| Name | Effect | Upgrade |
|---|---|---|
| Magic Mirror | Restores 4 Mana each morning | Restores +4 Mana each morning |
| Last Coin | +1 Luck | +1 Luck |
| Boreoloth’s Hand | +1 Attack | +1 Attack (Unlimited Upgrades) |
| Boreoloth’s Tail | +1 Defense | +1 Defense (Unlimited Upgrades) |
| Boreoloth’s Heart | +1 Spell Power | +1 Spell Power (Unlimited Upgrades) |
| Boreoloth’s Head | +1 Knowledge | +1 Knowledge (Unlimited Upgrades) |
| Music Sheet | Abilities of friendly unit deal 40% more damage | +20% damage |
| Golden Moth | +250 Gold daily | +250 more Gold |
| Liquid Silence | +1 round to the cooldown of all enemy creature abilities | +1 more round |
| Magic Scroll | Adds a specific spell to the hero’s spellbook | N/A |
| Keeper’s Amulet | +2 Defense | +1 Defense |
| Warrior’s Amulet | +2 Attack | +1 Attack |
| Scholar’s Amulet | +2 Knowledge | +1 Knowledge |
| Wizard’s Amulet | +2 Spell Power | +1 Spell Power |
| Ukh Signet | +1 Morale | +1 Morale |
| Spyglass | +2 sight radius | N/A |
| Golden Pig | +500 Gold a day | +500 Gold a day |
| Deck of Spells | Adds all Tier-1 spells to the hero’s spellbook. | N/A |
| Orb of Destruction | Heroic Strike deals +10 basic damage | N/A |
| Ancient Idol | The hero ignores the restriction on using the same Magic School twice | N/A |
| Quivering Quiver | +10% Ranged damage | +5% more Ranged damage |
| Voodoo Doll | When the wearer is defeated, they can still be hired back in the Tavern. | N/A |
| Enchanted Magic Scroll | Allows the hero to use a specific spell at its maximum level. | N/A |
| Flag of Truce | Wearer keeps their army whenever they flee from battle | N/A |
| Drum of War | Friendly creatures deal +1 Damage | +1 damage |
| Orb of Twilight | +1 level to hero’s Nightshade spells, –1 level to enemy hero’s Nightshade Spells | N/A |
| Orb of Dawn | +1 level to hero’s Daylight spells, –1 level to enemy hero’s Daylight Spells | N/A |
| Orb of Eternity | +1 level to hero’s Arcane spells, –1 level to enemy hero’s Arcane Spells | N/A |
| Primordial Orb | +1 level to hero’s Primal spells, –1 level to enemy hero’s Primal Spells | N/A |
| Shackles of War | Prevents any surrendering or fleeing in battle. | N/A |
| Tactical Guide | Opponent cannot rearrange units before the start of battle | N/A |
| Orb of Inhibition | Prevents heroes from ability use and spell casting in the first round of combat | N/A |
| Runestone Shards | Adds all Tier-2 spells to the hero’s spellbook. | N/A |
| Golden Goose Egg | Gamble 50 Alchemical dust for a chance of a reward | Unlimited upgrades |
| Mythic Magic Scroll | Allows the hero a special global spell | N/A |
| Diplomatic Gifts | 10% persuasion power with Diplomacy | +5% persuasion power |
| Pole Star | Global Map spells of the hero cost 0 mana | N/A |
| Lifeblood Fae | +2 HP to units | +1 HP more |
| Daylight Tome | All Daylight spells are added to the hero’s spellbook | N/A |
| Nightshade Tome | All Nightshade spells are added to the hero’s spellbook | N/A |
| Primal Tome | All Primal spells are added to the hero’s spellbook | N/A |
| Arcane Tome | All Arcane spells are added to the hero’s spellbook | N/A |
| Demonic Heart | Replaces all possible spells in the hero’s spellbook with their masterful versions | N/A |
Relics
Finally, we reach the category of Relics, and there are eight different options.
| Name | Effect |
|---|---|
| Holy Sigil of Roph | While worn, grants all unlearned Subskills of the following Skills: Righteousness, Necromancy, Murmuring, Summon Swarm, Abyssal Communion, Triumvirate’s Strength. |
| Holy Sigil of Mearea | While worn, grants all unlearned Subskills of the following Skills: Luck, Economy, Daylight Magic. |
| Holy Sigil of Insara | While worn, grants all unlearned Subskills of the following Skills: Leadership, Insight, Diplomacy, Tactics. |
| Holy Sigil of the Second Man | While worn, grants all unlearned Subskills of the following Skills: Offense, Summon Avatar, Siegecraft, Combat. |
| Holy Sigil of the Seven Magi | While worn, grants all unlearned Subskills of the following Skills: Sorcery, Nightshade Magic, Resistance. |
| Holy Sigil of Quix | While worn, grants all unlearned Subskills of the following Skills: Arcane Magic, Scouting, Battlecraft, Thaumaturgy. |
| Holy Sigil of Uurdt | While worn, grants all unlearned Subskills of the following Skills: Defense, Primal Magic, Recruitment. |
| Holy Sigil of Eridore | While worn, grants all unlearned Subskills of the following Skills: Logistics, Battle Magic, Wisdom. |
The post All artifacts in Heroes of Might and Magic: Olden Era and how they work appeared first on Destructoid.
Gamble with your Friends has plenty of challenges to complete if you’re looking to make extra money at the casino. You can get them from the loanshark; they are random in nature.
This guide will help you complete all of them without any hassle so that you can get rich quickly.
Table of contents
How to complete all challenges in Gamble with your Friends
The current build of the game offers 21 different challenges to undertake, and the following table has all the necessary information you’ll need to complete them.
| Challenge | Requirement | How to Complete | Rewards (Tickets) |
|---|---|---|---|
| All on Red | Bet at least $300 on Roulette and profit | This is a pretty simple task, as you need to bet a 50/50 chance on games that have binary outcomes. So for Roulette, you can bet it on Red or Black. | Four |
| Big Spender | Bet a total of $3,000 across all games | Simple task where you simply have to bet a certain amount of money. | Five |
| Risky Move | Win on Blackjack with a hand value less than 15 | Try to fake when you have less than 15 in total by choosing to stand. If the dealer busts, the challenge will be complete. | Five |
| High Roller | Place a single bet of $750 or move | You need to place a single bet on any game that’s $750 or more | Six |
| Yarll!!! | Bet on Yarl and win on Duck Race. | Bet on Yarl and hope it finishes first. | Six |
| Lucky Roll | Get 7 or 11 on your first roll on Street Craps | Roll the dice and hope to get lucky. | Six |
| Lucky Streak | Win 3 games in a row | Just win any three games without a loss in the middle. | Six |
| Jackpot Hunter | Win with 10x on the Slot Machine | To complete the challenge, you’ll need the following combination. Eye: 0.5x Ankh: 1.5x Beetle: 2.5x Lotus Flower: 3.5x Unfortunately, the process will be reliant on luck. | Eight |
| No Bust Run | Win 4 games in a row on Blackjack | Only stand when you have 16 or above. | Eight |
| Spot On | Bet a total of $1 billion on Keno | You’ll need to earn a lot of cash before you get to complete this challenge. | Eight |
| Roll The Odds | Profit a total of $2 billion on Hi Lo | To do this, you’ll need to have a lot of capital and bet big. Then, you’ll need to ensure that you don’t lose the money. | Nine |
| Winner Winner Penguin Dinner | Win at least 3x two times in a row on Penguin Cross | Don’t fall on the ice and continue until you reach 3x | Ten |
| Spin Streak | Win 3 games in a row with at least $100 million on Money Wheel | You’ve to win three in a row. You should bet on green, as it has higher odds. | Ten |
| Natural Roller | Win Street Craps on Point Phase | Win a game of Street Craps. Relies on luck. | Ten |
| Clean Fall | Win 24x on Pinko | Bet the least across multiple amounts so that the ball can match your predictions. | Eleven |
| Traffic Monster | Win at least 4x on Penguin Cross | Go with smaller bets to complete the challenge quicker. | Twelve |
| Keep it Spinning | Spend a total of $6.5 billion on Wheel of Fortune | Can be completed naturally by earning and spending the money on Wheel of Fortune. | Twelve |
| No Safe Rolls | Win 20x on Dice | Place a minimum bet so that you can reach the 20x value quicker. | Twelve |
| Step Into Fire | Lose 4 times in a row with at least $650 million on Dragon Tower | You’ve to simply lose on Dragon Tower. | Fourteen |
| Perfect Sweep | Win at least 20x on Mine Sweeper | Can be completed normally by playing Mine Sweeper. You’ve to uncover at least 19 tiles, assuming there are two mines. | Fourteen |
| Poker Face | Don’t lock cards and win with a hand equal to or better than Two Of A Kind on 1P Poker | Win a hand but don’t touch the cards. | Fourteen |
How to change challenges in Gamble with your Friends
It could happen that an ongoing challenge might be unsuitable for you. You can change challenges with the help of tickets. You’ll need to spend your tickets to draw a fresh challenge. Once done, a new challenge will be available. All these challenges mentioned above not only reward you with tickets, but you also get to complete several achievements that are tied to them.
The post All challenges in Gamble with your Friends and how to complete them appeared first on Destructoid.
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