All artifacts in Heroes of Might and Magic: Olden Era and how they work

The world of Heroes of Might and Magic: Olden Era

Heroes of Might and Magic: Olden Era offers plenty of artifacts that completely change how your characters work during a battle. There are several options available for each type, with each having its unique effects. Moreover, you can also upgrade artifacts to make them more potent.

This guide will provide you with a comprehensive list of every artifact available in the current build of the game.

Complete list of artifacts in Heroes of Might and Magic: Olden Era

Artifacts can be separated across 10 different categories based on how you can equip them. However, they can also be separated based on their rarities. The following tables are based on the categories, but I have also mentioned the upgrades as applicable.

Main Hand

Name Effect Upgrade
Fish-to-the-Face +1 Attack +1 Attack
Lance +3 Attack +2 Attack
Red Dragon Flame Tongue +2 Attack
+2 Defense
+1 Attack
+1 Defense
Ogre’s Club of Havoc +4 Attack +2 Attack (Unlimited)
Rapier +10% Melee Damage +5% Melee
Dark Hatchet +4 Attack then +15% Attack +2 Attack
Garotte –1 Speed to enemy units N/A
Shaman Staff +6 Spell Power +3 Spell Power
Shroomwood Bow Friendly units no longer have ranged penalty +5% ranged damage
Truthmaker –10% Attack to enemy units –5% more Attack
Demon Claw +12 Attack
–4 Defense
+4 Attack
Legendary Heroic Strike kills 1 tier 1-7 unit Kills +1 more unit
Sword of Judgement +2 Attributes +1 Attributes

Off-Hand

There are 13 different artifacts to pick from, and most of them are geared towards boosting your offense and defense.

Name Effect Upgrade
Shoddy Shield +2 Defense N/A
Misericorde +2 Attack +1 Attack
Buckler Friendly units can counterattack against enemies with “Swift Strike” +5% Melee Damage
Singing Pan-Pipe All friendly units’ effects last +1 round +1 Duration
Pelagic Hourglass The cooldowns of all spells are reduced by 1 round N/A
Shield of the Rampaging Ogre +4 Defense +2 Defense (Unlimited)
Crescent Dagger Spells and unit abilities ignore 40% magic resistance Ignore +20% magic resistance
Fine Wand +1 Level to all spells N/A
Caduceus Heroic Strike Restores 6 Mana +6 more Mana
Dragon Scale Shield +3 Attack and Defense +1 Attack and Defense
Thruthseeker –10% to enemy’s Defense –5% more enemy’s Defense
Chitinous Shield +12 Defense
–4 Attack
+4 Defense
Lion’s Shield of Courage +2 Attributes +1 Attributes

Head

There are 15 different artifact options in this category.

Name Effect Upgrade
Armet +2 Defense +1 Defense
Fancy Mask Generates +2 Focus Points at the start of each battle +1 Focus Point
Straw Hat +1 Knowledge +1 Knowledge
Head Torch +1 sight radius N/A
Scholar’s Tiara +2 Knowledge +1 Knowledge
Crown of the Supreme Magi +4 Knowledge +2 Knowledge (Unlimited Upgrades)
Mirror Tiara Restores 8 Mana each morning Restores +8 Mana each morning
Helm of Heavenly Enlightenment +2 to Attributes +1 to Attributes
Crown of Dragontooth +4 Spell Power
+4 Knowledge
+1 Spell Power
+1 Knowledge
Beelzebub’s Boon +12 Knowledge
–4 Spell Power
+4 Knowledge
Seven Eyes +1 level to spells +1 level to spells
Sirin Mask The cooldowns of all spells are reduced by 1 round. –1 fewer round
Two-Faced Mask The hero can use the Spellbook 1 additional time per battle round N/A
Spellbinder’s Hat Adds all tier-5 spells to hero’s spellbook N/A
Amelchia’s Law –1 Initiative to enemy units –1 more Initiative

Chest

There are 12 different options in this category, with several of them also eligible for upgrades.

Name Effect Upgrade
Rags +1 Spell Power +1 Spell Power
Chain Mail +3 Defense N/A
Plate Armor +3 Defense +2 Defense
Vortex Robe Whenever an enemy hero casts a spell, 40% of the Mana cost is returned to the wearer 60% of the Mana cost is returned to the wearer
Tunic of the Cyclops King +4 Spell Power +2 Spell Power (Unlimited upgrades)
Eagle Armor +2 Morale
+2 Luck
N/A
Ribcage Armor +4 Defense, then +15% Defense +2 Defense
Iridescent Cloak +6 Knowledge +3 Knowledge
Heartbeat +12 Spell Power
–4 Knowledge
+4 Spell Power
Armor of Wonder +2 to Attributes +1 to Attributes
Dragon Scale Armor +4 Attack
+4 Defense
+1 Attack, +1 Defense
Robe of Enlightenment Adds all tier-3 spells to the hero’s spellbook N/A

Waist

This category has 11 different options.

Name Effect Upgrade
Rope Belt +1 Defense +1 Defense
Soulless Sash –1 morale to enemy units N/A
Endless Bag Produces 1 gem, mercury, or crystal, depending on the hero’s faction N/A
Flask of Oblivion All negative effects on friendly units last –1 round. –1 fewer additional round
Warrior’s Belt +2 Attack +1 Attack
Protective Belt –10% Magic Damage taken –5% less Magic Damage taken
Slithering Sash +3 Spell Power
+3 Knowledge
+1 Spell Power
+1 Knowledge
Skull of Milos +1000 Gold a day +1000 Gold a day
Celestial Sash of Bliss +2 to Attributes +1 to Attributes
Magic Key Ring Negates all effects that restrict creature rearrangement, surrendering, fleeing, and using the Spellbook and hero abilities in battle N/A
Spells in Bottles Adds all Tier-4 spells to hero’s spellbook N/A

Feet

There are nine different options available in this category.

Name Effect Upgrade
Dragonbone Greaves +1 Spell Power, +1 Knowledge +1 Spell Power, +1 Knowledge
Magic Slippers –2 Mana cost to spells –1 additional Mana cost to spells
Boots of Travel +10 Movement points +5 Movement points
Swamp Boots Removes all terrain penalty N/A
Bone Boots +4 Spell Power, then +15% Spell Power +2 Spell Power
Legion’s Leg +50% unit growth in all cities. Stacks cumulatively with bonuses from other heroes. N/A
Sandals of the Saint +2 to Attributes +1 to Attributes
Seven-League Boots +40 Movement points N/A
Warlord Boots +2 Initiative to friendly units N/A

Rings

For this category, you have 16 different options to pick from.

Name Effect Upgrade
Clenching Ring Over-time spell effects cast by the hero last +1 round longer +1 round
Quiet Eye of a Dragon +1 Attack, +1 Defense +1 Attack, +1 Defense
Wooden Ring +1 Morale +1 Morale
Emerald Resonance Controller –10% to enemy hero Spell Power –5% more to enemy hero Spell Power
Keeper’s Ring +2 Defense +1 Defense
Shard of Serenity Restores 6 Mana every morning +6 Mana each morning
Tabar Signet-Ring +1 Luck +1 Luck
Sixth Finger –2 Morale, –2 Luck to enemy units N/A
Ring of Life All positive effects on friendly creatures last for +1 round +1 more round
Chain of Link Forbids casting of Tier-1 and Tier-2 spells N/A
Lord’s Ring +1 Initiative to friendly units N/A
Crimson Resonance Controller –20% to enemy hero Spell Power –10% more to enemy hero Spell Power
Ring of Neutrality All units in battle have neutral Morale and Luck N/A
Brass Knuckles Counterattacks from enemy units do –30% damage –15% additional damage
Seal of Silence +1 round to the cooldown of all enemy spells N/A
Soulcaller Ring Enemy loses 1 level on all Magic School spells N/A

Back

There are 11 different options to choose from.

Name Effect Upgrade
Omencaller –1 enemy Luck N/A
Monster Head –1 enemy Morale and Luck N/A
Wizard’s Cloak +2 Spell Power +1 Spell Power
Automated Antimagic Shield –10% Magic damage taken –5% less Magic Damage taken
Dragon Wing Tabard +2 Spell Power, +2 Knowledge +1 Spell Power, +1 Knowledge
Light-and-Shade Cloak Friendly units can still use ranged attacks with an adjacent enemy +5% Ranged damage
Backpack +10 Movement points +5 Movement points
Second Shade +4 Knowledge then +15% Knowledge +2 Knowledge
Banner of Six Winds +1 Speed to friendly units N/A
Ambassador’s Sash +10% persuasion power with Diplomacy +5% persuasion
Fallen Angel Wings Grants the wearer Flight N/A

Items

This is the category which has the highest number of options. Several of them can also be upgraded to make them more potent.

Name Effect Upgrade
Magic Mirror Restores 4 Mana each morning Restores +4 Mana each morning
Last Coin +1 Luck +1 Luck
Boreoloth’s Hand +1 Attack +1 Attack (Unlimited Upgrades)
Boreoloth’s Tail +1 Defense +1 Defense (Unlimited Upgrades)
Boreoloth’s Heart +1 Spell Power +1 Spell Power (Unlimited Upgrades)
Boreoloth’s Head +1 Knowledge +1 Knowledge (Unlimited Upgrades)
Music Sheet Abilities of friendly unit deal 40% more damage +20% damage
Golden Moth +250 Gold daily +250 more Gold
Liquid Silence +1 round to the cooldown of all enemy creature abilities +1 more round
Magic Scroll Adds a specific spell to the hero’s spellbook N/A
Keeper’s Amulet +2 Defense +1 Defense
Warrior’s Amulet +2 Attack +1 Attack
Scholar’s Amulet +2 Knowledge +1 Knowledge
Wizard’s Amulet +2 Spell Power +1 Spell Power
Ukh Signet +1 Morale +1 Morale
Spyglass +2 sight radius N/A
Golden Pig +500 Gold a day +500 Gold a day
Deck of Spells Adds all Tier-1 spells to the hero’s spellbook. N/A
Orb of Destruction Heroic Strike deals +10 basic damage N/A
Ancient Idol The hero ignores the restriction on using the same Magic School twice N/A
Quivering Quiver +10% Ranged damage +5% more Ranged damage
Voodoo Doll When the wearer is defeated, they can still be hired back in the Tavern. N/A
Enchanted Magic Scroll Allows the hero to use a specific spell at its maximum level. N/A
Flag of Truce Wearer keeps their army whenever they flee from battle N/A
Drum of War Friendly creatures deal +1 Damage +1 damage
Orb of Twilight +1 level to hero’s Nightshade spells, –1 level to enemy hero’s Nightshade Spells N/A
Orb of Dawn +1 level to hero’s Daylight spells, –1 level to enemy hero’s Daylight Spells N/A
Orb of Eternity +1 level to hero’s Arcane spells, –1 level to enemy hero’s Arcane Spells N/A
Primordial Orb +1 level to hero’s Primal spells, –1 level to enemy hero’s Primal Spells N/A
Shackles of War Prevents any surrendering or fleeing in battle. N/A
Tactical Guide Opponent cannot rearrange units before the start of battle N/A
Orb of Inhibition Prevents heroes from ability use and spell casting in the first round of combat N/A
Runestone Shards Adds all Tier-2 spells to the hero’s spellbook. N/A
Golden Goose Egg Gamble 50 Alchemical dust for a chance of a reward Unlimited upgrades
Mythic Magic Scroll Allows the hero a special global spell N/A
Diplomatic Gifts 10% persuasion power with Diplomacy +5% persuasion power
Pole Star Global Map spells of the hero cost 0 mana N/A
Lifeblood Fae +2 HP to units +1 HP more
Daylight Tome All Daylight spells are added to the hero’s spellbook N/A
Nightshade Tome All Nightshade spells are added to the hero’s spellbook N/A
Primal Tome All Primal spells are added to the hero’s spellbook N/A
Arcane Tome All Arcane spells are added to the hero’s spellbook N/A
Demonic Heart Replaces all possible spells in the hero’s spellbook with their masterful versions N/A

Relics

Finally, we reach the category of Relics, and there are eight different options.

Name Effect
Holy Sigil of Roph While worn, grants all unlearned Subskills of the following Skills: Righteousness, Necromancy, Murmuring, Summon Swarm, Abyssal Communion, Triumvirate’s Strength.
Holy Sigil of Mearea While worn, grants all unlearned Subskills of the following Skills: Luck, Economy, Daylight Magic.
Holy Sigil of Insara While worn, grants all unlearned Subskills of the following Skills: Leadership, Insight, Diplomacy, Tactics.
Holy Sigil of the Second Man While worn, grants all unlearned Subskills of the following Skills: Offense, Summon Avatar, Siegecraft, Combat.
Holy Sigil of the Seven Magi While worn, grants all unlearned Subskills of the following Skills: Sorcery, Nightshade Magic, Resistance.
Holy Sigil of Quix While worn, grants all unlearned Subskills of the following Skills: Arcane Magic, Scouting, Battlecraft, Thaumaturgy.
Holy Sigil of Uurdt While worn, grants all unlearned Subskills of the following Skills: Defense, Primal Magic, Recruitment.
Holy Sigil of Eridore While worn, grants all unlearned Subskills of the following Skills: Logistics, Battle Magic, Wisdom.

The post All artifacts in Heroes of Might and Magic: Olden Era and how they work appeared first on Destructoid.

Players playing Duck Race in Gamble with your Friends

Gamble with your Friends has plenty of challenges to complete if you’re looking to make extra money at the casino. You can get them from the loanshark; they are random in nature.

This guide will help you complete all of them without any hassle so that you can get rich quickly.

How to complete all challenges in Gamble with your Friends

The current build of the game offers 21 different challenges to undertake, and the following table has all the necessary information you’ll need to complete them.

ChallengeRequirementHow to CompleteRewards (Tickets)
All on RedBet at least $300 on Roulette and profitThis is a pretty simple task, as you need to bet a 50/50 chance on games that have binary outcomes.

So for Roulette, you can bet it on Red or Black.
Four
Big SpenderBet a total of $3,000 across all gamesSimple task where you simply have to bet a certain amount of money. Five
Risky MoveWin on Blackjack with a hand value less than 15Try to fake when you have less than 15 in total by choosing to stand. If the dealer busts, the challenge will be complete. Five
High RollerPlace a single bet of $750 or moveYou need to place a single bet on any game that’s $750 or moreSix
Yarll!!!Bet on Yarl and win on Duck Race. Bet on Yarl and hope it finishes first. Six
Lucky RollGet 7 or 11 on your first roll on Street CrapsRoll the dice and hope to get lucky. Six
Lucky StreakWin 3 games in a rowJust win any three games without a loss in the middle. Six
Jackpot HunterWin with 10x on the Slot MachineTo complete the challenge, you’ll need the following combination.
Eye: 0.5x
Ankh: 1.5x
Beetle: 2.5x
Lotus Flower: 3.5x

Unfortunately, the process will be reliant on luck.
Eight
No Bust RunWin 4 games in a row on BlackjackOnly stand when you have 16 or above. Eight
Spot OnBet a total of $1 billion on KenoYou’ll need to earn a lot of cash before you get to complete this challenge. Eight
Roll The OddsProfit a total of $2 billion on Hi LoTo do this, you’ll need to have a lot of capital and bet big. Then, you’ll need to ensure that you don’t lose the money. Nine
Winner Winner Penguin DinnerWin at least 3x two times in a row on Penguin CrossDon’t fall on the ice and continue until you reach 3xTen
Spin StreakWin 3 games in a row with at least $100 million on Money WheelYou’ve to win three in a row. You should bet on green, as it has higher odds. Ten
Natural RollerWin Street Craps on Point PhaseWin a game of Street Craps. Relies on luck. Ten
Clean FallWin 24x on PinkoBet the least across multiple amounts so that the ball can match your predictions. Eleven
Traffic MonsterWin at least 4x on Penguin CrossGo with smaller bets to complete the challenge quicker. Twelve
Keep it SpinningSpend a total of $6.5 billion on Wheel of FortuneCan be completed naturally by earning and spending the money on Wheel of Fortune. Twelve
No Safe RollsWin 20x on DicePlace a minimum bet so that you can reach the 20x value quicker. Twelve
Step Into FireLose 4 times in a row with at least $650 million on Dragon TowerYou’ve to simply lose on Dragon Tower. Fourteen
Perfect SweepWin at least 20x on Mine SweeperCan be completed normally by playing Mine Sweeper. You’ve to uncover at least 19 tiles, assuming there are two mines. Fourteen
Poker FaceDon’t lock cards and win with a hand equal to or better than Two Of A Kind on 1P PokerWin a hand but don’t touch the cards. Fourteen

How to change challenges in Gamble with your Friends

It could happen that an ongoing challenge might be unsuitable for you. You can change challenges with the help of tickets. You’ll need to spend your tickets to draw a fresh challenge. Once done, a new challenge will be available. All these challenges mentioned above not only reward you with tickets, but you also get to complete several achievements that are tied to them.

The post All challenges in Gamble with your Friends and how to complete them appeared first on Destructoid.

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