Alabaster Dawn is coming soon to PC players worldwide, and we don’t have long to wait for its Steam launch. Developed by Radical Fish Games, Alabaster Dawn is a 2.5D Action RPG from the creators of CrossCode. We’ll have plenty of exciting content to explore, so let’s look at when it’s available.
Table of contents
Alabaster Dawn release countdown
Alabaster Dawn goes live worldwide on Thursday, May 7. The following countdown will expire once the global launch is live.
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The countdown is based on the following times.
- 6am PT
- 8am CT
- 9am ET
- 1pm UTC
- 2pm BST
These times are based on the information available on SteamDB. Any changes at the last moment will be duly updated on the guide.
What to expect from Alabaster Dawn
Alabaster Dawn is an Action RPG where you play in the shoes of Juno. You find yourself in a ruined world of Tiran Sol, which is her home. The gods have fallen, and it’s now up to you to save humanity and get rid of the world of Nyx.
There are seven unique areas to access with plenty of secrets to uncover. You’ll be slaying enemies, rebuilding settlements, and establishing trade routes to help everyone you can. Combat is expected to be inspired by Devil May Cry and CrossCode. You’ll have four elements to master and eight unique weapons to wield.
While you explore the land and its structures, you’ll come across different puzzles to solve. Find treasures and hidden secrets to collect resources that will help you out on your adventures. These treasures will also include different recipes that will allow you to craft new items.
Ultimately, Alabaster Dawn is touted to be a true RPG, and you’ve complete freedom on your journey. There’s a free demo on Steam, too, and it will give you a better idea of what to expect.
The post Alabaster Dawn release countdown: Exact date and time appeared first on Destructoid.
Dead as Disco is now available worldwide in early access, and you can tweak the in-game settings to get the best performance on your PC. The first few hours have been pretty positive, and I didn’t encounter many stutters or lags.
That said, this guide will solve the problem of any lag if you’re encountering it on your adventure.
Best Dead as Disco graphics settings
Before I deep dive into the settings, here’s how my current setup looks.
- AMD Ryzen 5600G
- NVIDIA RTX 3060 12 GB
- 16 GB of DDR5 RAM
If you visit the Steam page of Dead as Disco, you won’t find the recommended settings. The minimum requirements are present, and this guide is meant for those who have a relatively weaker setup. If you’re having a powerful set of specifications, chances are that the game is running pretty smoothly.
- Window Mode: Windowed Fullscreen/Fullscreen
- Vertical Sync: Off
- Global Illumination Mode: Off/SSGI. Don’t go for Lumen as it will consume more hardware.
- Global Illumination Quality: Medium
- Shadows: On
- Shadows Quality: Medium/Low
- View Distance: Far
- Textures: Medium
- Effects: Medium
- Reflections: Low
- Post Processing: Medium
- Anti-Aliasing: Medium
- Upscaling Method: Use what’s applicable for your device.
- Frame Generation: Off
- Anti-Lag: Yes, if you have an NVIDIA card.
- Chromatic Aberration: On
- Speed Lines: Off
- Frame Rate Limit: 60 FPS
- Frame Rate Limit (Background): 30 FPS
- Frame Rate Limit (Menu): 60 FPS
Since our aim is to get a steady performance, I have kept a cap on the frame rate. While there are higher options above 60 FPS, the limit smoothens the overall performance. I faced no lag at 60 FPS, and it’s sufficient to enjoy the game. This limit can be slightly increased once Dead as Disco receives a few post-launch updates.
Vertical Sync is another option that you should keep turned off. You gain very little from it, while keeping it turned off allows your PC to consume fewer resources. Finally, use an Upscaler as applicable since it will keep the lags at bay.
All said, Dead as Disco‘s day one performance is pretty satisfactory, and I expect it to get better once the early access version moves closer to full launch.
The post Best Dead as Disco graphics settings for no lag and max FPS appeared first on Destructoid.
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