The Canyon map in Far Far West has an interesting Secret to complete, and it revolves around finding all the medallions. There are four of them to find, which will activate a secret door. Once inside, you’ll get plenty of Gold and an exclusive Joker card.
Let’s find out how to collect all four medallions easily.
Table of contents
All medallion locations in Far Far West
To make things easier for you, refer to the image below. The logos we are dealing with are the ones outlined in red (body in black). The other logos refer to additional Secrets and collectibles you can find (if that interests you).
Here’s a brief rundown of the four locations before we deep dive into what each one offers.
- West: Hawkeye’s medallion (Focus)
- North: Bobby’s medallion (Luck)
- East: Sweaty’s medallion (Greed)
- Middle (One with F written on it): Sheriff’s medallion (Bravery)
The optimal way to begin is to start with the West and then move to the North. From there, go to the location in the east, with the Sheriff’s being the last one that you should find (it’s located right next to the secret door).
Hawkeye’s medallion
You’ll find a safe with a counter, and there are 10 targets to shoot. You can identify them from the blue glow, and they can be shot in any order. Once all 10 are shot down, grab the medallion from the safe.
Bobby’s medallion
You’ll find a cave in the north. Get down from the top of the canyon, and you’ll find Bobby’s body and a crate with dynamite. Blast the glowing rocks with the dynamite, and you’ll get your second medallion.
Sweaty’s medallion
Located to the east, you’ll find a small bridge. Use the zipline to go down, and you’ll find Sweaty along with some shovels. Use one of the shovels to dig the pile of dirt. You’ll either get the medallion or a skull. The pile on the extreme right seems to contain the medallion.
Sheriff’s medallion
Finally, we come to the location in the center, where the medallion is in the cave above the south canyon. You’ll find the medallion at the cave’s entrance, and then go through the door.
Insert all four medallions, and you’ll complete the Secret of Canyon.
The post All medallions in Far Far West Canyon and how to find them appeared first on Destructoid.
To excel in Far Far West, you’ll need to master the spells provided to you, and there are some unique combos and interactions to trigger. Spells of every kind and nature have specific interactions that take place when you combine them with another one. Knowing them will make it easier for you to clear the different enemies.
This guide includes a complete list of every spell combo and interaction that’s currently available in Far Far West.
Every spell combo and interaction in Far Far West
The tables below are broken down by the different elements available in the game. We first begin with Acid.
Acid spell combos and interactions
| Main spell | Combo | Effect |
|---|---|---|
| Any Acid spell | Acid spell + Fire damage | Creates a fire explosion. |
| Any Acid spell | Acid spell + Electric damage | Creates an electric explosion. |
| Geyser | Geyser + Lightning Puddle | Generates three more geysers that can hit and damage enemies. |
| Bubble | Bubble + Fire Puddle | Generates a Fire Tornado that moves and deals damage. |
| Bubble | Bubble + Electric Puddle | Splits the original Bubble spell into three more Bubbles. |
| Rain | Rain + Strikes | Turns the Strikes into a thunderstorm that targets enemies randomly. |
Cactus spell combos and interactions
| Main spell | Combo | Effect |
|---|---|---|
| Decoyo | Decoyo + any elemental damage | Do extra damage of the same elemental type with every explosion. |
| Mino | Electrical damage + Mino | Deal extra Electric damage upon explosions. |
| Mino | Fire damage + Mino | Deal extra Burn damage upon explosions. |
| Pistolero | Pistolero with any elemental damage | Deal extra damage of the applicable elemental type. |
Electric spell combos and interactions
| Main spell | Combo | Effect |
|---|---|---|
| Any | Wisp + any Electric damage | Creates an Electric Wisp that damages enemies. |
| Any | Mino + any Electric damage | Hit nearby enemies with arc electric bolts |
| Any | Bandito + any Electric damage | Increase the speed of Bandito. |
| Strikes | Strikes + Rain | Turns the Strikes into a thunderstorm that targets enemies randomly. |
| Strikes | Strikes + Mino or Pistolero or Wallo or Decoyo | Create six Thunder Strikes in all directions. |
| Boing | Boing + Thunderstrike | Get a temporary boost to your movement speed. |
| Portal | Portal + any Spell card | Spell cards thrown through the Portal will duplicate. |
| Portal | Portal + Portal | Target one with the other to create an electric explosion. |
Fire spell combos and interactions
| Main spell | Combo | Effect |
|---|---|---|
| Any | Bandito + any Fire damage | Do extra melee damage. |
| Fireball | N/A | Instantly blow up Gold Veins you come across on maps. |
| Firebeam | Firebeam + any Acid Puddle/Geyser | Generate fire tornadoes that move and deal damage. |
| Wisp | Wisp + any Electrical damage | Creates an Electric Wisp that damages enemies. |
Voodoo spell combos and interactions
| Main spell | Combo | Effect |
|---|---|---|
| Any | Any + Elemental puddles | Create floating candles that heal enemies for 3 HP when picked up. |
| Drain | Drain + Mino or Decoyo | Explode to force the enemy to fight for you. |
| Ritual | Ritual + Pistolero or Wallo or Decoyo | Spawn additional healing AoE. |
The post All spell combos and interactions in Far Far West appeared first on Destructoid.
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