The Turbine Compressor is a brand-new item in ARC Raiders, added as part of the Riven Tides update, and it has some important uses. You’ll have to take down an ARC Turbine (or just Turbine in short) to get this item, which is easier said than done.
Let’s figure out how you can take down these flying tanks.
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How to destroy a Turbine in ARC Raiders
The Turbine might not be a Queen or a Matriarch by any means, but they’re not some ordinary enemy either. The Turbine spends a lot of time in the air, and it’s pointless to shoot at it when it’s airborne. Its defense will soak up all the damage.
The Turbine also has a massive offensive arsenal of airborne missiles that are irritatingly accurate. It can also deploy proximity mines around it, and they explode if you’re within the radius. A couple of blasts will wipe you out, so you get the gist. Stay clear of the missiles and the mines as much as you can.
The Turbine will occasionally land and balance itself on its three legs. It will expose its core at that moment, revealing three spinning yellow canisters. To destroy them, you’ll want to aim at these canisters. Make sure to take advantage of cover because once again, it has deadly weapons.
I haven’t experimented much, but the Hullcracker is a safe choice. It’s widely available (you can even buy one from the shop by spending credits), and it seems to have the biggest impact. The Hullcracker also takes away the aspect of aiming precisely at the canisters as the shells explode upon impact.
When you shoot at the Turbine, try to focus on one canister at a time. That will make the process much more efficient. While Turbines can spawn on any map, you’ll need to wait for at least 15 minutes. Turbines only spawn when a raid has gone past the 15-minute mark.
Once the Turbine is taken down, you’ll find the Turbine Compressor.
How to use the Turbine Compressor in ARC Raiders
As of writing, there are two important uses for the Turbine Compressor. You’ll require it to make a Powered Descender, which is another brilliant addition to the update. The Powered Descender prevents you from accidental fall damage by slowing your speed.
You’ll also need a Turbine Compressor to complete the Avian Alarm user project. It has some cool rewards on offer, but for that, you’ll need to complete all five stages. To do so, you’ll also need the item in question.
There could be more uses for the Turbine Compressor in the future, based on what Embark has in store for us as part of the next major updates.
The post How to get and use Turbine Compressor in ARC Raiders appeared first on Destructoid.
Far Far West has five different primary weapons to use in the game, and they’re all unique in their own ways. While I will certainly have loved more options, the guns completely change the gameplay, and more so once you learn to master the spells.
But that said, let’s look at which weapons are the more effective ones to use.
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Far Far West primary weapons tier list
Since there are five weapon choices, I have just used two tiers. None of the guns are bad, and they progressively get better when you upgrade them.
- S-tier choices are the strongest options to consider. They’re extremely lethal against all types of enemies.
- A-tier choices are quite close to S-tier options. Once you get all the upgrades, they can be considered as S-tier.
Disclaimer: I have yet to unlock the Leveredge, and I will analyze it quickly and add to the tier list below.
S-tier
- Minigun: The Minigun is an absolute nightmare for enemies of all kinds, provided you find the correct spot to fire from. It has a massive ammo capacity, great damage, fast firing rate, and pierces enemies with ease. The only limitation is the speed at which you move with the weapon. Just make sure to position yourself correctly so that enemies can’t hit you from the back.
- Shotgun: Far Far West offers you different build options if you want to play aggro. The Shotgun is ideal for those who want to get as close as possible to the enemies. While the gun’s accuracy isn’t ideal, that becomes redundant once you’re close to the enemies. You can one-shot most types of enemies and clear waves in quick time.
A-tier
- Quad Cylinder: As a starter choice, the Quad Cylinder isn’t bad at all. It’s accurate, shoots fast, and works with different types of builds. My major complaint is the lack of specialization with this gun. Yes, you can make it more focused by upgrading it accordingly, but it just feels like a Jack of all trades.
- Long Ranger: If you know how to manage enemies from a distance, the Long Ranger is the sniper rifle from the gods. It does an unholy amount of damage with each shot and clears the field without any problem. However, it doesn’t suit my preferred playstyle. If you want to play as a Marksman, the Long Ranger is S-tier as well.
There are several sidearms present as well, and they have different playstyles. So far, I haven’t found much use for them. They’re useful when you don’t have primary ammo and are surrounded by enemies, but they all appear to belong on the same levels. Moreover, you’ll be mostly spending time with your primary to kill the enemies.
The post Far Far West weapons tier list: Best ones to use appeared first on Destructoid.
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