NTE: Neverness to Everness is now out on different platforms all over the world, and this character tier list guide will help you build the best team possible. There are plenty of characters available at launch, and most are locked behind pulls. Some can be obtained for free by simply playing the game.
But not all characters are built the same, so let’s figure out how the current meta works.
Table of contents
Best characters to use in NTE: Neverness to Everness
To separate all available characters in NTE: Neverness to Everness, I have used four tiers.
- S-tier represents the best set of characters you can use in the current meta.
- A-tier choices are decent options, but they’re slightly inferior to the names in the upper tier. However, investing in the characters could eventually elevate them to S-tier.
- B-tier choices are average choices that either require a lot of investment and love or have extremely situational uses.
- C-tier choices are fine when you’re just starting the game. Your aim is to replace them as quickly as possible.
S-tier
| Character | Reason |
|---|---|
| Sakiri | She’s the best support character on the current list. She can slow down enemies while buffing her allies with the help of her Ultimate. She’s expected to remain viable for a long time, so she’s an extremely safe character to pull. |
| Chiz | You can obtain her by progressing along the Tycoon game system. It’s highly possible to awaken her fully without relying on the gacha. While Chiz needs a bit of love, she’s an extremely strong DPS unit once she’s built up. She uses her basic attacks to earn Fons, and she also offers one of the strongest Ultimates in the game (in terms of damage). |
| Jiuyuan | Jiuyuan is a well-rounded DPS who does a bit of everything. She does a lot of sustained damage with the help of her Rose Pact Bullets. She’s extremely efficient against single-target enemies, which makes her ideal against bosses. |
| Nanally | Nanally is arguably the strongest DPS of the game, and one of the best characters to reroll for. She has high-volume offensive abilities that let you keep up the tempo with a variety of moves. She’s also a really flexible unit that does well with most characters. Her Ultimate can take out any enemy easily, while the Follow-Up attacks can clear the smaller mobs. |
A-tier
| Character | Reason |
|---|---|
| Baicang | Baicang is one of the most versatile characters in the game, switching roles based on the ability being used. Baicang hits hard to single-target enemies and mobs alike. Good alternative for Nanally if you choose to skip her. |
| Zero | Zero has one of the most unique ways to cast the Esper Cycle thanks to Instant Cycle. No other character allows you to trigger Esper Cycle with a single move. The kit also offers a bit of healing that can be useful in some situations. Zero is a perfect hybrid character who can perform in multiple roles. |
| Daffodill | Daffodill has the unique ability to buff herself from the support’s abilities. When Insight is operational, she will do a lot of damage on Break. You can swap her frequently to parry incoming attacks (it has a bit of a timing element). |
| Haniel | Great free-to-play alternative for Sakiri. Her Ultimate raises the attack of all her allies. It’s easier to get her duplicates and build her up since she is an A-class character. |
| Adler | One of the most beginner-friendly characters to use. You have to concentrate on creating his shields. Good character to combine with Baicang if you get the latter as your main character. Easy to awaken since he’s an A-class. You also obtain him for free pretty early in the game. |
B-tier
| Character | Reason |
|---|---|
| Fadia | Fadia has the ability to absorb damage from other characters on her team. On paper, the ability sounds interesting, but it lacks clear use cases in combat. Hard to awaken her since she’s an S-class character. Can be considered useful if all other allies are essentially glass cannons. |
| Skia | Since Lakshana doesn’t have too many DPS options, she can be a good free-to-play choice. His base attack damage is pretty limited. Your objective is to take advantage of the follow-up attacks paired with the Ultimate. |
C-tier
- Mint: Very mediocre DPS who got replaced as soon as I found an alternate damage dealer.
- Edgar: Good beginner choice for a starting healer, but doesn’t offer much in the long run.
The post Complete NTE: Neverness to Everness character tier list (April 2026) appeared first on Destructoid.
Far Far West has five different primary weapons to use in the game, and they’re all unique in their own ways. While I will certainly have loved more options, the guns completely change the gameplay, and more so once you learn to master the spells.
But that said, let’s look at which weapons are the more effective ones to use.
Table of contents
Far Far West primary weapons tier list
Since there are five weapon choices, I have just used two tiers. None of the guns are bad, and they progressively get better when you upgrade them.
- S-tier choices are the strongest options to consider. They’re extremely lethal against all types of enemies.
- A-tier choices are quite close to S-tier options. Once you get all the upgrades, they can be considered as S-tier.
Disclaimer: I have yet to unlock the Leveredge, and I will analyze it quickly and add to the tier list below.
S-tier
- Minigun: The Minigun is an absolute nightmare for enemies of all kinds, provided you find the correct spot to fire from. It has a massive ammo capacity, great damage, fast firing rate, and pierces enemies with ease. The only limitation is the speed at which you move with the weapon. Just make sure to position yourself correctly so that enemies can’t hit you from the back.
- Shotgun: Far Far West offers you different build options if you want to play aggro. The Shotgun is ideal for those who want to get as close as possible to the enemies. While the gun’s accuracy isn’t ideal, that becomes redundant once you’re close to the enemies. You can one-shot most types of enemies and clear waves in quick time.
A-tier
- Quad Cylinder: As a starter choice, the Quad Cylinder isn’t bad at all. It’s accurate, shoots fast, and works with different types of builds. My major complaint is the lack of specialization with this gun. Yes, you can make it more focused by upgrading it accordingly, but it just feels like a Jack of all trades.
- Long Ranger: If you know how to manage enemies from a distance, the Long Ranger is the sniper rifle from the gods. It does an unholy amount of damage with each shot and clears the field without any problem. However, it doesn’t suit my preferred playstyle. If you want to play as a Marksman, the Long Ranger is S-tier as well.
There are several sidearms present as well, and they have different playstyles. So far, I haven’t found much use for them. They’re useful when you don’t have primary ammo and are surrounded by enemies, but they all appear to belong on the same levels. Moreover, you’ll be mostly spending time with your primary to kill the enemies.
The post Far Far West weapons tier list: Best ones to use appeared first on Destructoid.
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