Marvel Rivals season 5.5 patch notes – Rogue, new team-ups, Jeff’s winter event, and more

Rogue Marvel Rivals

Winter is here in Marvel Rivals, and it’s about to get real cold outside, sugah.

Rogue is here as the game’s newest tank hero alongside the Dec. 12 update, but there’s a lot more to look forward to once it goes live, including seasonal skins, events, and some changes to existing team-up abilities.

Read on below for the season 5.5 patch notes in Marvel Rivals, as the update is now live.

Marvel Rivals season 5.5 patch notes

New Vanguard hero: Rogue

Marvel Rivals’ 45th hero is Rogue of the X-Men. She’s a Vanguard (tank) that is described as a “true powerhouse on the battlefield” and a melee hero who can get up close and personal to deal big damage.

True to her mutant powers in the comics, Rogue can absorb abilities from heroes she has taken down, such as stealing Doctor Strange’s Shield of the Seraphim or Loki’s Regeneration Domain. Her ultimate allows her to absorb ultimate energy from nearby enemies, so she could truly shake up the meta.

Her full ability list and kit will be revealed ahead of the update.

Team-Up Ability changes

One team-up is gone from season 5.5, while three others are adding a new hero to their ranks.

  • Removed

    • Mental Projection (Emma Frost and Psylocke)

  • Changed

    • Chilling Assault (Luna Snow and Iron Fist)

      • Emma Frost added

    • Sword of Duality (Hawkeye and Cloak & Dagger)

      • Psylocke added

    • Explosive Entanglement (Magneto and Gambit)

      • Rogue added

Hero buffs and nerfs

Big changes are abound for Ultron who got some nice buffs, and Luna Snow has some new abilities as well, along with ult charge nerfs for several heroes.

  • Vanguard

    • Emma Frost

      • Increase Base Health from 550 to 600.
      • Remove the Team-Up Anchor 100 Bonus Health.

    • Peni Parker

      • Reduce Base Health from 750 to 700.

    • The Thing

      • Increase Stone Haymaker Bonus Damage equal to enemies’ max Health per hit from 8 percent to 10 percent.
      • Increase the duration of the lingering anti-mobility field after Yancy Street Charge from 3s to 5s.

    • Thor

      • During Storm Surge, instead of being unable to change the direction of movement, Thor can now freely adjust it while dashing and move in any direction.

  • Duelist

    • Blade

      • Increase Ancestral Sword single-hit Damage from 24 to 26 and Whirlwind Slash single-hit Damage from 15 to 16.
      • Reduce Bloodline Awakening Reduced Healing from 35 percent to 25 percent.

    • Daredevil

      • Remove the Team-Up Anchor 25 Bonus health.

    • Human Torch

      • Fire Cluster

        • Slightly reduce projectile spread.
        • Increase single-cast projectile Damage from 5 to 5.5.
        • Adjust maximum falloff from 60 percent at 30m to 60 percent at 20m.

      • Blazing Blast:

        • Reduce single charge speed from 3s to 2.5s.
        • Increase hit Damage from 40 to 45.

    • Phoenix

      • During Endsong Inferno (Ultimate Ability), increase Phoenix summon Health from 400 to 500.

    • Psylocke

      • Increase the energy cost of Dance of the Butterfly (Ultimate Ability) from 2800 to 3400.

    • Scarlet Witch

      • Increase the charge to Chthonian Burst by Chaos Control hits from 0.08 to 0.1.
      • Increase Dark Seal Projectile Speed from 40m/s to 60m/s and remove Spell Field generation delay.
      • Increase Reality Erasure (Ultimate Ability) enemy pull speed during cast from 2.4m/s to 3m/s.

    • The Punisher

      • Increase Adjudication damage per hit from 19 to 20.

    • Wolverine

      • Last Stand (Ultimate Ability) can now target walls for its landing point.

  • Strategist

    • Gambit

      • Increase the energy cost of Ragin’ Royal Flush (Ultimate Ability) from 4300 to 4500.

    • Invisible Woman

      • Increase the energy cost of Invisible Boundary (Ultimate Ability) from 4300 to 4500.

    • Loki

      • Increase Damage and Healing Ratio of Loki’s Doppelgängers from 80 percent to 90 percent.

    • Luna Snow

      • Reduce Absolute Zero start-up time and increase Projectile Speed from 60m/s to 80m/s.
      • New Ability: Luna can apply Idol Aura to herself (separate from Share the Stage). When Idol Aura is active, 10 percent of Healing to allies is converted into healing for Luna herself, and she gains a 10 percent Healing Boost and a 10 percent Damage Boost.

    • Rocket Raccoon

      • Increase the energy cost of C.Y.A. (Ultimate Ability) from 4000 to 4300.

    • Ultron

      • Imperative: Patch can now deploy up to 2 drones, allowing support for two allies at once.
      • Imperative: Firewall now requires a target with Imperative: Patch to use. After use, Ultron gains 65 Bonus Health, the target and nearby allies get 50 Bonus Health, plus the selected ally gains a 20 percent Movement Speed and 10 percent Damage boost.
      • Increase the energy cost of Rage of Ultron (Ultimate Ability) from 3700 to 4000.

Jeff’s Winter Splash Festival returns

The seasonal event featuring Land Shark madness is back and better with a new map called Jeffland. The mode now has three unique Jeff builds with their own skill sets.

Winter-themed skins

Holiday and winter-themed skins galore! New outfits for Squirrel Girl, Daredevil, Winter Soldier, Peni Parker, Cloak & Dagger, and more are coming to the shop and “festive events.”

The post Marvel Rivals season 5.5 patch notes – Rogue, new team-ups, Jeff’s winter event, and more appeared first on Destructoid.

Thugs in a back alley in No Law.

Last night’s The Game Awards show wasn’t the greatest of all time, but it sure did give us a glimpse of some potentially awesome games. One title in particular, however, stood out for a wrong reason: being similar—too similar—to CDPR’s Cyberpunk 2077.

And that would be No Law, developed by Neon Giant of The Ascent fame, and published by the self-proclaimed AI-first pioneers, Krafton. Neon Giant’s track record is genuinely great, with The Ascent being one of the most visually striking games I’ve ever seen and played. It’s also set in a cyberpunk environment, one that delves deep into the realm of science fiction, making its cyberpunk vibes more of an artistic choice than an actual setting.

Even so, the studio has established itself as a proper sci-fi and cyberpunk-oriented team of creatives, which naturally led into a more ambitious, larger-scale game such as No Law is supposed to be. And that’d be all fine if the game didn’t bear so much similarity, eerie similarity, to CDPR’s 2020 title, Cyberpunk 2077.

While watching the TGA show last night, seeing No Law made me think it was something Cyberpunk 2077-related. The first-person perspective, the animations, the way the combat unfolds, all reminded me of CDPR’s game, not to mention the segment that showcases a certain location that is exceptionally difficult to tell apart from Cyberpunk 2077‘s Afterlife.

Now I get a first-person cyberpunk title is bound to bear some semblance to what was already made, but I for the life of me couldn’t tell you this wasn’t Cyberpunk 2077 if you didn’t tell me. That brings me to my biggest fear regarding Neon Giant’s upcoming title: it could fall into the same situation that Tencent has caught itself in with Lights of Motiram.

Sony sued the company for ripping off its assets, ideas, and style, and is currently embroiled in a massive legal battle that saw Light of Motiram grind development to a halt. If No Law doesn’t showcase more unique elements in the near future, I have a feeling CDPR might not like what the studio has done here, and could pursue legal action much in the same way as Sony.

This could eventually result in a potentially good game being bogged down by a lawsuit because it decided to pursue established styles instead of developing a new one, even if derivative of the one CDPR itself had made.

No Law posits an interesting setting and story, such as its Port Desire city that is an anarcho-corporatist hellscape, but how it executes things brings it way too close to an existing game, so much that telling them apart becomes a real headache.

We’ll have to wait and see how the game develops further and how its style evolves and translates into actual gameplay. But so far, its future seems to be hanging by a thread, one that CDPR could decide to slash at any moment.

The post No Law’s striking similarity to Cyberpunk 2077 makes me fear another Horizon-like lawsuit could be coming appeared first on Destructoid.

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