Geoff Keighley polled viewers on a grade for The Game Awards this year, and this report card would have had most of us in a lot of trouble

Geoff Keighley Game Awards 2025

The Game Awards has come and gone for another year of celebrations and announcements, and the verdict about the 2025 edition of Geoff Keighley’s yearly showcase has come in.

In a poll on Twitter/X posted just minutes after the show went off the air, The Game Awards creator and host asked for viewers to give this year’s show a letter grade, and the results are not what you’d like to see.

37.3 percent of voters said the show deserved a D or below rating, with 21.5 percent saying it was a C. All told, that’s 58.8 percent of voters who chose the bottom two options in the poll. The second-biggest vote, at 25.2 percent, was for a B, and 16 percent gave this year an A.

Personally, I thought this year’s show was par for the course. Way too many ads for anime gacha games (as usual), some cool announcements (the Resident Evil Requiem trailer, Divinity reveal, Mega Man announcement, and Exodus trailer were highlights for me), random celebrity appearances (the shrieking Street Fighter movie cast moment was a low-point), and not enough emphasis on awards. I know there’s a time crunch, but the rapid-fire reveals of award winners feels rather disrespectful if that’s what we’re gathering for in the first place.

I know most viewers are tuning in to see some big surprises (this year’s final reveal drop being a new free-to-play hero shooter was a head-scratcher), but if it truly is The Game Awards, then please let the developers who win these awards get their moment in the spotlight.

This has all been discussed before, though. This is the 12th iteration of the show, and it seems like it’s gotten its formula down at this point. And honestly, I don’t envy the position Keighley is in every year trying to put the show together. It lasts three and a half hours and has to fit in multiple awards, and a whole lot of game reveals and advertisements that pay for it all to happen (it’s reportedly up to $1 million for a 3-minute ad this year) and I’m sure it’s tough to manage.

What did you think of the show this year? Let us know in the comments below, and as always, keep it civil and classy.

The post Geoff Keighley polled viewers on a grade for The Game Awards this year, and this report card would have had most of us in a lot of trouble appeared first on Destructoid.

Thugs in a back alley in No Law.

Last night’s The Game Awards show wasn’t the greatest of all time, but it sure did give us a glimpse of some potentially awesome games. One title in particular, however, stood out for a wrong reason: being similar—too similar—to CDPR’s Cyberpunk 2077.

And that would be No Law, developed by Neon Giant of The Ascent fame, and published by the self-proclaimed AI-first pioneers, Krafton. Neon Giant’s track record is genuinely great, with The Ascent being one of the most visually striking games I’ve ever seen and played. It’s also set in a cyberpunk environment, one that delves deep into the realm of science fiction, making its cyberpunk vibes more of an artistic choice than an actual setting.

Even so, the studio has established itself as a proper sci-fi and cyberpunk-oriented team of creatives, which naturally led into a more ambitious, larger-scale game such as No Law is supposed to be. And that’d be all fine if the game didn’t bear so much similarity, eerie similarity, to CDPR’s 2020 title, Cyberpunk 2077.

While watching the TGA show last night, seeing No Law made me think it was something Cyberpunk 2077-related. The first-person perspective, the animations, the way the combat unfolds, all reminded me of CDPR’s game, not to mention the segment that showcases a certain location that is exceptionally difficult to tell apart from Cyberpunk 2077‘s Afterlife.

Now I get a first-person cyberpunk title is bound to bear some semblance to what was already made, but I for the life of me couldn’t tell you this wasn’t Cyberpunk 2077 if you didn’t tell me. That brings me to my biggest fear regarding Neon Giant’s upcoming title: it could fall into the same situation that Tencent has caught itself in with Lights of Motiram.

Sony sued the company for ripping off its assets, ideas, and style, and is currently embroiled in a massive legal battle that saw Light of Motiram grind development to a halt. If No Law doesn’t showcase more unique elements in the near future, I have a feeling CDPR might not like what the studio has done here, and could pursue legal action much in the same way as Sony.

This could eventually result in a potentially good game being bogged down by a lawsuit because it decided to pursue established styles instead of developing a new one, even if derivative of the one CDPR itself had made.

No Law posits an interesting setting and story, such as its Port Desire city that is an anarcho-corporatist hellscape, but how it executes things brings it way too close to an existing game, so much that telling them apart becomes a real headache.

We’ll have to wait and see how the game develops further and how its style evolves and translates into actual gameplay. But so far, its future seems to be hanging by a thread, one that CDPR could decide to slash at any moment.

The post No Law’s striking similarity to Cyberpunk 2077 makes me fear another Horizon-like lawsuit could be coming appeared first on Destructoid.

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